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FearCraft the Experiment [Inspired by Java] {Public Beta}

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Ever wanted to make your Minecraft fears become real? This addon adds some popular well known Monsters to your Minecraft world inspired by Java, but with an interesting twist exclusive to Bedrock!

Fearcraft the Experiment Addon for Bedrock [Inspired by Java]

👀

I have been slowly started reworking Fearcraft lately! It's a work in progress still!

BUT: You can already find an experimental version of the Fearcraft rework version on Modbay!

⚠️ Warning: This version might be buggy and change a lot each update! It's not guaranteed to work!
For people who like to be lab rats or scientists like me, come help me improve this new version of Fearcraft and report any bugs or share any tips for future improvements!👨🏼‍🔬

It's still the main/best version of Fearcraft lol! ; )

Entities in the Fearcraft the Experiment as of now:

  • The Man From the Fog with unique AI
  • The One Who Watches Reborn with a twist
  • The Cave Dweller Reimagined with unique AI
  • The Knocker with unique AI
  • The Shadow Figure
  • The new Goatman with unique AI
  • The King Dweller with unique AI
  • The Cartoon Cat Dweller with unique AI
  • Herobrine basic version(Can be expanded by overriding with Haunted by Herobrine Remake V3)
  • Null basic version

The entities spawn after a few days! You can hear them early tho!

Please don't ask about spawneggs, they come later lol!😝

This version differs a lot from the older one!☝️

Stay tuned for any updates!

Have a fantastic time!

Cheers!🥂 😎🤩👻👀🤗👍

Important: "Fearcraft the Experiment" is the new main version of the addon! You don't need the extra jumpscare pack anymore! Also Fearcraft the Experiment is best played individually, even though it's compatible with others, for the best experience! This is a Modpack containing most of my newer addons/mods! Using utility addons like dynamic light or vain miner etc is fine! I strongly recommend leaving other dweller addons out! For the intended experience!

Warning: The Legacy Fearcraft version is older and only works below Minecraft version 1.21.80! Fearcraft the Experiment however, works in the most recent Minecraft versions! Even preview lately lol!

Announcement including compromise about Credit confusion:

Let's first say sorry for not updating this page info in a very long time! It caused quite some confusion, unfortunately! I have a really hard time keeping track of the information, and sometimes I forget who's involved with it!

The Fearcraft Addon is strongly inspired by Java and uses some creations from developers from the Java platform! Because of the way I handle stress, I completely forgot about giving them credit for their hard and original work! I'm still not very familiar with all Java developers involved! I haven't played Java that much yet, lol! I respect the original creators of the entities and I don't have any bad intentions at all! I just liked to make something nice and familiar for Bedrock! Bedrock doesn't really have a big addon community yet! I only code the entities Bedrock AI! Some of my friends made Bedrock versions of the entities! Our Bedrock versions work different from Java! But we should at least have asked for permission! I'm sorry for that!

I'm really thankful to "everyone" who's involved with both the original Java mods and bedrock version of those mods! I will give credit to those I'm familiar with being involved in this!

If something isn't correct, feel free to ask me about it! I do my best to make this as fair as possible!

I prefer things to be positive and legit!

Credits

Fearcraft for Bedrock is highly inspired by the Java originals:

  • Thanks to Gargin, Swayle, Flame, Pixelcoder and all other great Java developers that made those amazing dwellers!
  • Thanks to Dinoking2021 for starting the Fearcraft addon and making the first legacy entitie models himself!
  • Thanks to Lucasgh for making the Weeping Angels models used in this addon!
  • Thanks to OldArcadeFun for making the Bedrock version of the Night Dweller!
  • Thanks to Mr Puff, Jack Dixon and Mopeygadog for creating the Bedrock versions of the models, textures, animations and sounds inspired by the Java originals!
  • Thanks to cpzlvslpz for the extra ambient sounds in the addon!
  • At last me (DolphinMasterMB) made the Bedrock version code for those cool monsters! But with a bit of a twist to make them interesting for Bedrock players!

The Fearcraft Addon for Bedrock in short

Fearcraft is an addon adding some interesting horrors to Minecraft Bedrock! Most of those horrors are inspired by popular Java mods! Fearcraft aims for an interesting and quite familiar horror experience on the Bedrock platform of Minecraft!

This addon is in public beta and will update very quickly fixing bugs and adding interesting new stuff! Fearcraft is a community driven project and most of the stuff happening is based on user requests and fun experiments! Making Minecraft addons is our hobby not our work lol! We prefer to have fun with our project and don't cause any trouble! We just like to make people scared of Minecraft lol! Just for fun!

I recommend playing this addon blindly and let it take you by surprise for the best experience possible! There are some examples and tutorials on this page for if you're scared of the unknown!

Please keep in mind this addon updates "almost" daily! Fixing bugs, doing improvements and adding interesting surprises!

Install and Update Tips

Please disable the addon from any worlds prior! Make sure to delete all older versions of the addon first! Then redownload and reinstall the addon after! Don't leave any older versions behind! Check both your Minecraft storage cache and older worlds resources and behaviors for older versions to delete, before attempting a new installation! Also, always toggle all experiments on in your world for the addon to function correctly! Happy playing! Cheers! ; )

This usually applies to all my addons!

Sightings within the Experiment (Spoiler alert):

Dark forest with glowing red monster eyes

Dark, eerie forest scene with game controls.

Glowing-eyed monster in a dark forest

Dark cave with eerie glowing eyes ahead

Dark cave with glowing monster eyes ahead.

Glowing-eyed monster lurks in dark tunnel

Nighttime village with player HUD visible.

Glowing monster eyes in dark forest scene.

Night scene with a mysterious white creature.

Cozy room with cassette player and armor.

Glowing masked figure near open chest at night

Glowing monster face in dark cave corridor

Tree with glowing eyes and sharp teeth at night

Player faces glowing-eyed monster at night

Dark cave scene with a lurking monster.

Dark survival game mod with monster encounter

Dark forest with eerie purple fog at night

Dark forest with glowing eyes at night

Dark forest with a monsters glowing red eyes

Player exploring a dark, spooky night scene

Dark forest scene with glowing monster eyes

Glowing monster near a wooden house at night

Nighttime village scene with monsters nearby

Please remember that this addon is still in active development! It's a privilege to try it early, but please be aware there might still be bugs! Please don't be upset and report those bugs to me! We will do our best to make something nice!

Cheers! ; )

Updated on October 3, 2025

  • Added two new Dwellers with unique AI being experimented on!
  • Some Dwellers are more desperate: they will persist in chasing when they feel like catching you (changes to scenarios where they gave up way too early).
  • Added the Goatman to the turn cycle correctly (previously accidentally excluded).
  • Some bugfixes and improvements.
  • Please help me confirm their behavior and have some mad fun with crazy entity AI!
Changelog for September 23, 2025 / Old Update
  • The cave dweller can learn to go to the surface later, when the player progresses.
  • Some entities/dwellers can learn to follow you into the Nether.
  • Random stalkers / jumpscares might occur when you least expect it.
  • Reduced the chance of random fog significantly.
  • Did some more bug fixes and optimization.
  • Please help me test this cool update!
Changelog for September 20, 2025 / Old Update
  • Big convenience update:
    • Massively improved the cycle system where Dwellers/entities take turns!
    • All surface dwellers now correctly take turns!
    • The Goatman got locked into the cycle too now!
  • Some exclusions:
    • The Cave Dweller is excluded in the cycle! He is independent!
    • Some entities/dwellers can affect the game in the background without being at turn dynamicly!
    • Some surface creatures at turn can sometimes randomly appear in caves too based on their behavior algorithms!
  • Things to know:
    • You start with a 1 day grace period (The cave dweller might spawn slightly earlier when in super deep caves early)!
    • You might hear sounds etc early (ambience)!
    • The Dwellers/Entities can still have their own progression/phases/states besides taking turns!
    • Fearcraft the Experiment is made with Vibrant Visuals in mind and might look different (slightly off) without!
  • For the future:
    • New Dwellers/Entities might join the Experiment unexpectedly at random times!
    • I'm still cooking!
    • Besides being very busy, the Experiment still evolves!
    • It's super fun!
  • Have a fantastic weekend! Cheers! ; )
Changelog for September 15, 2025 / Old Update
  • Updated the addon page to be more relevant!
  • Changed and added some information on the page to reflect the current experiment build.
  • Removed older screenshots and videos and added new gameplay screenshots from recent addon versions.
  • Have you spotted the new entity yet?
Changelog for September 14, 2025 / Old Update
  • Something highly experimental sneaked into the addon — an experimental entity is now present in the experiment build; its behavior is currently unknown and may be unstable.
  • The entity may appear in forest areas and behaves unpredictably; expect bugs and unexpected interactions.
  • Calling for brave testers: please seek out this entity, confirm its behavior, and report any findings or bugs to help improve the addon. Cheers! ; )
Changelog for August 24 / Old Update
  • Support for Minecraft version 1.21.100 and 1.21.101 was added some time ago lol (For Fearcraft the Experiment version only though)!
  • I still didn't have enough time to add more entities/dwellers! Sorry lol! But those will still come eventually though! Don't worry my friends!
Changelog for July 06 / Old Update
  • Added a work in progress experimental addon version for you to test called Fearcraft the Experiment! This test version will probably be the new Fearcraft for later Minecraft versions eventually!
  • Please help me test this version and report any bugs for future improvements!
  • Legacy Fearcraft is still available for use on older Minecraft versions!
Changelog for January 06 / Old Update
  • Finally fixed the issue with toggling the Cartoon Cat and Dweller King on or off!
  • Tested the addon: It still works on later MC versions!
  • Please don't mind bugs, its classed a classic addon!
Changelog for August 23 / Old Update
  • I updated the addon for Minecraft version 1.21.21 and later versions!
Changelog for March 16 / Old Update
  • I added the Dropbox link back! Let's hope it works! For my friend it did, lol!
Download links
FearCraft the Experiment Addon {Public Beta} [Dropbox]
FearCraft the Experiment Addon {Public Beta} [Mediafire]
Supported versions
1.21.100 1.21.90 1.21.80 1.21.70 1.21.60 1.21.50 1.21.40 1.21.30 1.21.20 1.21.10 1.21.0
Tags
1 192 497
1 360 comments
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  1. jeavlie profile avatar
    jeavlie
    Hello DolphinmasterMB, Can you make a cooldown when the monster spawning like, goatman, nightmare.jar, and creation? Because i always die, Thank You!
  2. The Goatman seems to spawn very often
  3. Olá DolphinemasterMB eu queria saber se tem como colocar só o Man From the fog? Todas criaturas são incríveis mas queria saber se tem o addon só dele.
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      I might make separate addons in the future! Cheers! ; )
  4. Hello DolphinemasterMB if I was playing in survival mod using your addon and if I wanted all the monsters to be there should I use the "/tag @a add egg" and the "/tag @a add bypass" commands or not? And the addon is pretty amazing 👍
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      The tag commands egg and bypass are actually only needed if you are going to use spawneggs and spawn them in manually or if you really need the monsters to spawn faster! Cheers! ; )
  5. hello, could you fix the monsters, because they are buggy, they can just stop and stand, when chasing, turn in different directions or even spin in place, if you are underground then they will stand, spin and walk around and only then will they they're poking around at you
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Do you expect them to "always" attack you?! The addon monsters have unique random behaviors making the game more interesting! Chase only is kinda boring in my opinion! I like to experiment! Cheers! ; )
      1. no, I mean that when they run after you, for some reason they turn around while running, stop and change direction, and I also wanted to ask you to correct that when you look at weeping angels, so that they stop when they are in your field of view of your screen, because I play with a crosshair and for some reason they stop when the crosshair is on them, the same with Goatman, night dweller, the man in white and others. Thanks for the mod!
  6. Why cant i spawn dwellers with their spawn eggs? When ever i try they dont spawn except weeping angles and eyes why does this happens?
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      You will need to use: "/tag @a add bypass" and "/tag @a add egg" to unlock the spawneggs and bypass the rules and conditions for spawning monsters! You can also look up while holding a Nether star Cheers!👀👻🤔😎🤩👌🤗😊😆👍😉
  7. can u please add the option to download each dweller particularly, for example if I dont want a specific dweller, you make a mod for each dweller, a mod that only contains goatman for example, or a mod that only contains the man from the fog
    1. Azenski profile avatar
      Azenski
      He already released a separated theOne Who Watches so I’m guessing he’s working on separated versions of the dwellers.
  8. Pimgang profile avatar
    Pimgang
    Ben je bezig met het aanpassen dat ik de addon kan gebruiken voor de nieuwste update
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Goed nieuws: Als het goed is werkt de addon gewoon in de nieuwe Minecraft update! Bij mij werkt het nog na de update! Cheers! ; )
  9. Can you make a legacy addon with the old goatman and removing all the newer dwellers?
  10. ×××××Attention Please ×××××
    Add some new dweller
    Like Yeti,Demonic watcher,Dweller king....

    And update Goatman...
    Reduce the spawn rate little bit...
    1. Dweller king addon: https://www.mediafire.com/file/syzrygmya3qn1yt/THE_DWELLER_KING_GOT_UPDATE_NEW_SCARY_ADDON_DWELLER_BEDROCK.mcaddon/file?dkey=7uzmnz2494o&r=1009

      Demonic watcher https://www.mediafire.com/file/ni4zjj4ood91zku/The_Demonic_Watcher_Mod_Scary_Addon_Horror_Bedrock.mcaddon/file?dkey=cuybu0z9jhz&r=701


      Yeti https://www.mediafire.com/file/vmime2uckrksl4v/Scary_Addon_Horror_Yeti_Mod_UPDATE_SOUND_DISAPPEAR_AND_SPOTTED.mcaddon/file?dkey=twtuqknvcho&r=1960
      1. DolphinMasterMB profile avatar
        DolphinMasterMB Author
        Where did you get those addons? Those aren't coded by me lol! Cheers! ; )
      2. Yeti needs improvement like should be able to squeeze through 1 block gap and also make his running animation better and do the redlight Greenlight features instead of a slowness and a animation
        The animation should be same but the redlight Greenlight one
  11. Azenski profile avatar
    Azenski
    Could you update the goatman to the new variant if the confusion is cleared up? Thanks
  12. Could u let me have the option to download it in Dropbox again
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Probably! If Dropbox allows me to generate a new link! Cheers! ; )
  13. waiting for the Starved stalker👍
  14. can't download the resouce pack like the behaviour pack is there but the other one aint
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Maybe keep looking among the resources packs, if you have plenty! It might still be there! If you think its broken, maybe try delete, then redownload, then install again! Cheers! ; )
  15. Azenski profile avatar
    Azenski
    Can you add the Origin if you have time to?
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      I might add some new dwellers, only if I get green light and the confusion is cleared! Cheers! ; )