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Visual Attributes
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This pack aims to enhance the little details or visual attributes of (for now only) entities. Such as closing the eyes of villagers when they sleep, indicators when a horse is tamed or indicators when goats start to ram.
This pack currently includes the following:
- Added a hint to the OneBlockAtATime's snapshot, featuring a particular dog texture when renamed to any of the following: 'MARS', 'Mars', 'mars' - https://twitter.com/CagilMartin1/status/1561362367237484545
- Added a texture for sleeping villagers
- Added a texture for when animals are being fed (Currently includes the cow, pig, sheep and chicken)
- Added a goat ramming indicator (I couldn't get a picture of this because it's so unpredictable)
- Added a texture for screaming Goats
- Added a special texture for the Pillager captain
- Added texture variations to Allays
- Added texture variations to donkeys depending on size
- Added size variations for donkeys (very small difference)
- Added an indicator (the horse bit) for when a Horse or Donkey is tamed
- Added a texture for when an enchanted trident (only when held) interacts with water (that includes rain and water)
- Added 2 extra textures for zombies. (when they're shivering inside powdered snow and when drowning)
- Added a texture for Axolotls so they close their eyes when playing dead
- Changed the texture of allays to have an emotionless face until given an item
- Changed the particle interactions and texture of splash potions and lingering potions to seem like they have a liquid in them (lingering potions still have the general potion texture, the changed texture only shows shortly when thrown)
- Changed the drowned model to match Java Edition
- Changed the scale of vexes slightly, so they seem like they're easier to hit
- Changed the texture of the vex to be transparent because they can go through walls
Images
The next update will include more size variations, more textures when fed and more...