Plueres
upd:
Visual Attributes
Go to filesThis pack aims to enhance the little details or visual attributes of (for now only) entities. Such as closing the eyes of villagers when they sleep, indicators when a horse is tamed or indicators when goats start to ram.
This pack currently includes the following:
- Added a hint to the OneBlockAtATime's snapshot, featuring a particular dog texture when renamed to any of the following: 'MARS', 'Mars', 'mars' - https://twitter.com/CagilMartin1/status/1561362367237484545
- Added a texture for sleeping villagers
- Added a texture for when animals are being fed (Currently includes the cow, pig, sheep and chicken)
- Added a goat ramming indicator (I couldn't get a picture of this because it's so unpredictable)
- Added a texture for screaming Goats
- Added a special texture for the Pillager captain
- Added texture variations to Allays
- Added texture variations to donkeys depending on size
- Added size variations for donkeys (very small difference)
- Added an indicator (the horse bit) for when a Horse or Donkey is tamed
- Added a texture for when an enchanted trident (only when held) interacts with water (that includes rain and water)
- Added 2 extra textures for zombies. (when they're shivering inside powdered snow and when drowning)
- Added a texture for Axolotls so they close their eyes when playing dead
- Changed the texture of allays to have an emotionless face until given an item
- Changed the particle interactions and texture of splash potions and lingering potions to seem like they have a liquid in them (lingering potions still have the general potion texture, the changed texture only shows shortly when thrown)
- Changed the drowned model to match Java Edition
- Changed the scale of vexes slightly, so they seem like they're easier to hit
- Changed the texture of the vex to be transparent because they can go through walls
Images
The next update will include more size variations, more textures when fed and more...
Download links
Supported versions
Tags