Morellagers. A Better Illager Addon. Version 3.2: Saintly Hate
Go to filesIllagers are one of, if not the coolest mob family in Minecraft, except there is one massive problem with these mean Villagers. There are entirely way too few Illager types and Illagers in general! So we decided that we would fix it! Hi, we're Nul And Diz Studios, and welcome to Morellagers, an expansion addon for Illagers! Does not use player.json.
IMPORTANT!
This addon is made by Nul And Diz Studios, and you are not allowed to claim it as your own. This addon is to never be posted on any other website, it is to stay here on ModBay! You may use this in videos and addon packs, as long as you have a link to this mod and give proper crediting. This is a must do!
Oh yes, we have a team now! So huge thanks and credit go to these people:
Pingu
ForeverAPigman
Furnace
TheSolarEclipseYT
Credit and Illagers.
Currently, there are 20 new Illagers, 8 Illager War Machines, 2 new pets, 5 new structures, and 2 new Villagers added to the game. You'll learn who they are later. But first, Crediting!
Credit to all these cool guys that help this addon be epic!
Special thanks toย ItsDarkwolf6 for letting us use multiple pieces of coding and allowing us to use his creations as inspiration! Thanks, man!
Huge thanks to Yellowbross Productions for letting us port his terrifying illager, Freakager into Morellagers! All credit goes to him, he is the original Creator of Freakager.
Huge thanks to Microwave Production, as he let us add Spitewing to Morellagers! Yes, Microwave now owns ICR and he gave us Spitewing.
Addon uses Custom biomes. Make sure to turn this on, or the addon will NOT work!
We have a YouTube channel! Go and subscribe, we have plenty of cool things that will happen over there!
Nul And Diz Studios YouTube Channel
Nightmare Mode!
Morellagers now has a Nightmare Mode subpack that works for all 3 Minecraft difficulties. It's basically an Ultra Modded Raid, but with a single addon. PLEASE DO NOT USE THIS AS YOUR BASE SUBPACK! This raid is so incredibly overpowered and hard, it might be impossible in survival Minecraft. Please do not activate Nightmare Mode on a world you care about, it will end up in ruins.
Morellagers works for all Minecraft difficulties.
Morellagers now works for all 3 Difficulties in Minecraft! AND it's in 1 mcaddon pack? That is right, Morellagers is now 1 addon pack, with subpacks that work for all 3 difficulties that Minecraft has to offer. Morellagers Easy subpack is for the Easy difficulty, Morellagers Normal subpack is for the Normal difficulty, and Morellagers Hard subpack is for the Hard difficulty.
Make sure you put the correct Morellagers subpack with the Minecraft Difficulty you are using, or it will NOT work.
Morellagers now has its very own Guidebook! By adding an emerald to a books crafting recipe, you can get this guide. It contains the whole Lore story, and some tips and helpful tricks.
Ever wanted to listen to the Morellagers OST, but just can't? Well, by beating Chapter 3 (this is a placeholder method), you can get a music disc that, when interacted with, opens a menu containing every song in the addon!
These structures generate randomly across your world, housing powerful and deadly Illagers with them!
Builders: DiZaRkY, Sierra3246
You hear pounding in the distance, and you investigate. What you see, is the Forging Outpost! This Outpost spawns rarely in Savannas, and contains good loot, IF you can get past the Obsidian Golem they keep in a cage for construction. This Outpost has 3 Pillagers in it. The loot is good, and it looks pretty nice too. But tread carefully, for if you are not careful, you will be slain by the Obsidian Golem in the cage.
Builders: TheEntityNul, DiZaRkY
In the freezing cold of the Frozen Plains, you see a tower looming in the distance, and at closer observation, you see the Frozen Outpost. This Outpost has Iceologers and Pillagers roaming the floors, guarding it. Within the chest, holds a Sentry Smithing Template buried under under Snow and Ice. Do you dare face the Iceologers to obtain this rare armor decor?
Builder: TheEntityNul
After wandering in the snow, you are tired and weary, and you wish to rest, but you must keep on. In the distance, you see a light illuminating the dark, snowy sky. You rush to it in hopes of another Human living there. As you approach it and enter, you find out the hard way, that this house is indeed the Iceologer Cabin. You see a cozy, homey cabin, then turn away, unless ready. You find them in Snowy Slopes and Ice Plains, but your most likely to just find them in Ice Plains, because Cherry Groves replace many Snowy Slopes. Do you dare barge into the Iceologers Cousy house?
Builder: TheEntityNul
Wandering through the forests, you stumble upon white tents hanging out in the trees. But be warned! These tents have Pillager Swordsmen in them! You have found a Patrol Camp! These things have Pillager Swordsmen guarding them, with some mid-tier loot inside them. Easy to take out, but best be prepared either way!
Builders: TheEntityNul, DiZaRkY
Walking in the open fields of the Plains biome, there lays one of many Execution Grounds, where Executioner Illagers preform the many deaths of Players and Villagers alike. Filled with a handful of deadly devices and a torture device with lava, Executioners wait until a player comes. This structure does not have a loot chest hidden, however, the loot of the Executioner makes this structure worth visiting.
Builders: TheEntityNul, DiZaRkY
Deep underground, in the Y levels 0 through 16, Illagers work at the stone and ores hidden by stone, gravel and more. Housing the Illagers, and its small space, its a tough fight. Inside you cannot find loot chest, however, the abundance of ores for you to obtain. All you have to do is get through the Illagers.
Builders: TheEntityNul, DiZaRkY
Walking across the vast fields of Plains biomes, Wandering Traders have set up a stall! Within the barrel that the Wandering Trader has, awaits multiple nice pieces of loot that the Wandering Trader got on his travels. If you have the emeralds to spare, trade with him and get some nice loot!
ย These structures can only be Materialized. You can get them from the Materializer, for the right price...
Builders: TheEntityNul, DiZaRkY, Springtrap6020, Rickythegame778
Materialized by a core made by the Materializer, this large, haunting asylum is made of White Concrete and Quartz. Inside is pitch black, with loot and traps littered all around this maze. Upon entering the asylum, you awaken the Johnllager, putting you and all your friends in a 10 block radius into Adventure mode (So you don't break through the walls of the asylum). Once you find your way through the twisting maze, you will find the center of the asylum, filled with loot and a dead body in a cage? Yikes. The the left of the door once oyu enter it is a ladder. Once you climb the ladder, be prepared to run! Once you walk forward a bit, Johnllager will start chasing you, breaking the brich trapdoors, doors, and fence gates in his path! That's right, ther are obstacles as well, which you have to open to escape! When you get out, you will see a ladder, and once you climb it, your out! But you are presented with 2 options: Left or Right. One kills you, one lets you live. Choose wisely.
Builder: TheSolarEclipzeYT
This factory is the Vindicator Master's main production line of Axe's. Inside, you can find powerful Axe's you have seen before, and Iron to fabricate these weapons. The manufacturers are the Elfllagers. Small, half-dead Illagers that wield Candy Cane Daggers. The appointed Overseer of the Factory is the Saintager. A half-dead, cruel old Illager dressed like Santa Claus. With him, is his large pet the Reindeer Ravager. Like all the inhabitants of the Factory, it is also half-dead. If you enter this Factory, you'd best be prepared. Its going to be a tough fight.
More structures are to come.
This addon canonically happened before Morellagers. It has some neat lore, 8 new swords, and 2 new bosses! Why not give it a try?
You fight a Pillager Captain, gaining the Bad Omen effect. You go to a village to fight a raid, however, new Illagers have appeared...
Welcome to Chapter 1: The Raid.
Here are all the Illagers that the Vindicator Master commissioned to fight in his raids:
The Necrillager.
A Illager necromancer, he can overwhelm you, if your not careful. His goal? Turn you into one of the Zombies he summons. He has 35 health, and will summon a line of Zombies, and a circle of Skeletons, along with a small chance of summoning Wither Skeletons. For as long as he lives, no Undead mob will burn in the sun. This strange Illager has a chance to wander the night. The small knowledge about this Illager is that he was trained and created by the Nameless One. Beware this corpse lover.
The Iceologer.
The loser of the 2019 Mob Vote, to the stupid Glow Squid. But we brought him back, and he's a deadly as he is in Minecraft Dungeons! He has 30 health, and and will summon an Ice Chunk above your head to crush you! The Ice Chunk will freeze you, giving you slowness. Sounds of both mobs are from Minecraft Dungeons. He has a chance to drop an Ice Wand on death, which will summon a friendly Ice Chunk to wipe out enemies, and give them slowness. Texture of Ice Wand and Ice Chunk are from Minecraft Dungeons. Drop chance for Ice Wand is 25%. Spawns in Raids, Frozen Outposts, and Iceologer Cabin.
The Armored and Elite Vindicators.
The Armored and Elite Vindicators are here, and their brandishing new, and more powerful Axe's! The Armored Vindicator has 35 health, and the Elite Vindicator has 50 health. The Armored Vindicator does 7 damage by default, and the Elite Vindicator does 6 on default. However, each has a new axe that increases their damage. But, they each drop an interesting item. Each mob has a chance to drop a War Helm Shard, and the Elite Vindicator has a chance to drop a War Helm Horn Fragment. Best be careful around them!
The Evillager.
A powerful Evoker that has the ability to take an entire Village down with his Illager summoning abilities. He has 30 health. The Evillager can do 5 different summon patterns. A line of Pillagers. A line of Vindicators. A line of Fangs. A circle of Fangs, and a lot of Vex. If you kill him, he has a 20 chance to drop an item called the Totem Core, which be used to craft a Totem of Regeneration. But be warned! He is not a walk in the park.
The Electrillager.
Capable of turning an entire Village into Witches and Pigs into Zombified Piglin's. This wielder of Lightning can make any Illager immune to fire damage, and will strike you with electricity. He has 30 health. If you kill him, he has a 20% chance to drop a Primal Lightning Stone, which when crafted with Sun Rager Gold, can be used to craft a Lightning Wand. He may seem easy, but be careful! He will "recruit" Villagers into the army by making them Witch's.
Floating atop a high mountain top, flies the Windcaller.
This Primal Made harnesses the powerful and deadly nature of wind. Spawning on Sloppy Slopes, Frozen Peaks, and Jagged Peaks, he wait for anyone foolish enougth to climb a mountain, and then knocks him off with a blast of wind. He will also lift any players, Iron Golems, and Villagers to let them hit the earth. Windcallers have 40 health. If your lucky, Windcallers have a 15% chance to drop the staff they wield, letting players raise mobs into the air. However, players cannot create a blast of wind like Windcallers.
The Pillager Swordsman.
These Pillagers act similar to Vindicators, with the need to charge at its opponent and smack them. They have 34 health, and do 4 on default, but with their new sword named the Swordsman Sword, they do 10 damage. Besides this, they are rather easy to defeat, and if your lucky, you can get the sword they use, which can be repaired with Iron Ingots.
The Pyrologer.
This Pyromancer has mastered the element of fire, but at a cost... Tampering with this powerful element has scarred his eye beyond repair, so he sports a fleshy scar. He has 30 health, and no physical attacks. His strength lies in fire. He summons Fireballs on the floor that, if stepped on, will start to burn you. He will fire off Large Fireballs that damage you. Finally, he will summon a Blaze to his side to help him. He only spawns in the Nether, and will only partake in Raids during Nightmare Mode.
These Illagers are classified as "minions", as in Raids, these guys are your main opponents. A few of these Illagers roam the world, or live in Structures.
The Sun Rager.
A Ravager will the power of blasting Fireballs. This fireproof Ravager has 150 health, and will spit 1 Fireballs. Each bite it takes off of you deals 10 damage. A deadly beast of Fire. Fun Fact! The Sun Rager was originally made by our friend, Sierra3246, who made it on Tynker. It was not very well made because of the limitations of Tynker, and it replaced the Ravager, instead of being a separate entity. So we brought him back, and made him better then ever! A little bug, however, is that his Fireblast animation will break.
The Soul Rager.
The Soul Fire counterpart to the Sun Rager, The Soul Rager specializes on dealing a lot of damage quickly with his fireballs, as the fireballs leave an area covered in soul fire. The soul fire area does 10 damage every second, but the damage can be lessened with armor. Soul Ragers spawn in Soul Sand Valleys, and have 150 health, with its bite doing 10 damage. On death, it will drop an item called Soul Steel Ingot. This can be used to craft a Soul Scythe. Be careful around this powerful beast!
The Executioner.
An Illager with the task of executing the prisoners from Raids that misbehave. This frightening Illager has 150 health, and does 10 damage on default. With its specially forged axe, named the Executioners Cursed Axe, it does up to 16 damage, and the Axe inflicting weakness on anyone the Axe hits. When enraged, the Executioner will enter Spin Rage, causing the Executioner to spin around like a top, doing heavy damage to anyone who ventures too close. On death, you have a chance to obtain the cursed axe, and a lot of emeralds! But be careful, as the Executioner does not play around.
The Tactitioner.
They have been removed, due to multiple bugs, and us just flat-out not liking the Tactitioner anymore.
These powerful Pillagers have the task of planning Raids and the construction of new Buildings. These generals have 150 health, and wield a strange Crossbow only they can use. They sport a large banner on their back, but its not for show! They use that banner to summon either Armored Pillager or Armored Vindicators! They also shoot 2 arrows from that crossbow, instead of 1. Every now and then, the Tactitioner has a chance to fire a insane amount of arrows from his Crossbow. When he dies, your rich! He drops a large amount of valuable ores and gems. But be careful, it is rumored that they follow a Supreme General that is nearly unrivaled in strength...
The Mistic Evocationer.
An incredibly powerful Evoker that can use many of the magic used by Illagers. They have 150 health. They have an assortment of spells up their sleeve. Here is their spell list.
- Evoker Fangs: Mistic Evocationers can summon a large ring of Fangs to chomp the player. Summon Particle: Red
- Wither Rise: Summons many Wither Skeletons. Summon Particle: Black
- Ice Fall: Summons 1 Ice Chunk to smash the player. Summon Particle: Blue
- Rising Air: Forces the player to go flying in the air, and then they plummet down. Summon Particle: White
- Electric Strike: Summons a line of Thunder Bolts. Summon Particle: Yellow
- Mistic Mayhem: Preforms every spell at once, along with summoning Vex and Armored Vindicators. Summon Particle: Purple
If you can kill the Mistic Evocationer, he will drop a little bit of everything. He will drop a Totem Core, and Primal Lightning Stone, Ice, Rotten Flesh, and some more! Best be careful, you may never know if or when they will add a new spell to their already large list.
The Redstone Golem.
A Golem made of redstone, stone and potentially iron, he has 120 health, and deals 8 damage in 1 punch. Just like its Minecraft Dungeons counter-part, Redstone Golems can summon Redstone Mines, that explodes when you step close to it. The Redstone Mines are summoned in a line. He drops Throwable Redstone Mines, so now you can throw these explosive Mines. Beware this War Golem.
The Obsidian Golem.
A stronger, more tanky variant of the Redstone Golem, it is made out of mostly Obsidian, has a Crying Obsidian block in its back instead of a Redstone block, and has 2 heart-like gold carvings in its head and chest. It has 150 health, making it have more health then a Redstone Golem. It does 10 damage every smack. If you're out of range, he will summon spikes made of Obsidian straight towards you, instead of Redstone Mines. These spikes do 8 damage. A flaw in its design, is that it hates its Redstone cousins. Use their hatred to one another to your advantage.
These Illagers and Golems are classified as "Mini-Bosses", because they are stronger than the normal Illager, with more powers than the average Illager.
The Twin Hunters.
The Advanced Redstone and Advanced Obsidian Golems. These golems are upgraded, tankier versions of the Redstone and Obsidian golem. Each golem has 100 health, combining to 200 health. These bosses spawn on both the Fifth and Seventh waves of a Raid. The Advanced Redstone Golem deals 8 Damage, while the Advanced Obsidian Golem deals 6 damage. The Advanced Redstone golem has a chance to do a Spin attack, which deals 6 damage per tick, and a smash attack, where he grabs 2 of the Redstone Blocks on his back smash them do to deal 15 damage. The Advanced Obsidian Golem will fire off a Obsidian Mine, which will deal a random amount of damage depending on how close you are to the explosion. The Advanced Obsidian Golem now has a new attack, the Mine Field. He will summon a large amount of Obsidian Mines around him, ready to explode. If you kill them, you can get the Advanced Obsidian Golems cannon, and the Advanced Redstone Golems Spikes and Horns. Each golem also drops their head.
The Redstone Monstrosity, the Illager War Machine.
A Hulking monster of stone, redstone and lava, he has 1,000 health. He can Summon and spit Redstone Mines. His smash can deal 17 damage. This beast will spawn at the outskirts of village's during raids. He spawns 4 minutes after the Fifth or Seventh wave. There is no stopping his spawning, he will come. You will tell when he spawns, because a notification will pop up in chat announcing its presents. No explosions can harm it, and no fall can wound it. He can summon Redstone Cubes, a small, block like creature that has 7 health that deals 4 damage points, but can overwhelm you if not dealt with quickly. Better be prepared, or else he will destroy you.
What, you thought that you would fight him for nothing? No way! When he dies, he will drop his own head. It gives you Hero of the Village 2 as long as you are in a 25 block range of the head.
Another spoil of war is a Redstone Ministrosity, a very tinier, cuter version of the Redstone Monstrosity. You can tame it with Redstone Blocks, and can be healed with Redstone Blocks. He has 150 health, and does 9 damage. If you sneak + interact with a redstone block on him, He will jump and get strength for a few minutes. This little guy is the true reason to fight him. He's just so darn cute!
The Freakager, The Freakish Nether Biologist.
Freakager is a terrifying Illager who tore he was through Reality from Java mod Illage and Spillage to Bedrock! This Illager, when hit by a player, and player ONLY, will pull out a Villager from out of nowhere and force-feed it a Potion, and it will begin a horrifying transformation into Ragno, a large Spider-Villager mutant. Freakager has a large list of freakish items to kill you and Villagers! At Half Health, Freakager will get angry, causing his head to shack violently making his attacks summon more and hit harder!
While you fight Freakager, Ragno will walk around, spitting Webs that follow your eye movement. On impact, the webs slow you to the point you can barely walk!
- Pumpkin Bombs: Freakager will summon 4 Pumpkin Bombs, which will slide around the floor and explode after 6 seconds. On half Health, he will throw 8 Bombs! The amount of damage is random, depending on how many Bombs are near you.
- Candy: Freakager will summon 8 sentient Candies that will Heal Freakager after a few seconds. They run from Players, and are 1 hit.
- Axe Throw: At long range, Freakager will throw 6 Axe's at you, dealing a large chunk of damage. On Half Health, he will throw 10 Axe's, and much faster at that!
- Potion Spray: At close range, Freakager will throw either Slowness or Wither potions at you. On Half Health, Freakager will only throw Wither Potions.
- Skeleton Bombs: At Half Health, Freakager will summon Skull Bombs that explode, splitting into 4 smaller bombs that can sky rocket you!
After a while, you will Kill Freakager, causing him to preform a freakish death movement. But did you really kill Freakager? No time to find out, his Creation Ragno has eaten the Bag of Horrors, and has gone berserk!
Ragno, the Creation of Nightmares
Ragno has gone crazy! After swallowing Freakagers Bag of Horrors, its mind has gone unstable with the powers inside that bag! Ragno now can use some of Freakagers abilities, with a few of Its own...
- Web Spit: Ragno will spit out Webs that slow the player down to almost immobile. The webs follow wherever you look. Unsettling
- Pumpkin Bombs: Ragno will spit 4 Pumpkin Bombs, which will slide around the floor and explode after 6 seconds. The bombs seem to have gained a gross, black goo coating them from being swallowed by Ragno.
- Candy: Ragno spit out 8 sentient Candies that will Heal Ragno after a few seconds. They run from Players, and are 1 hit. It seems that a strange, black goo coats them.
- Camager Spit: Ragno will spit out one of Freakagers different Creations, the Camager. A mutant Vindicator that behaves and looks... unnatural.
- Slippy Spidey: Ragno will go incredibly fast! If you get too close to Ragno, he will do large chunks of damage if every few ticks, so stay away from Ragno when he does this attack!
- Earthquake: Ragno will slam violently into the ground, shaking your camera and dealing a large amount of damage to anything in its way.
- Violent Screech: Ragno will scream with intense Violent force! This screech will shake your camera violently, with dealing a good amount of damage. Best be careful, there is no indication for when Ragno will release its screech!
When you deal the finishing blow to Ragno, the Villagers soul will fly out of the corpse of Ragno. Then, the Villager soul will release its anger and torment in a terrifying Scream, flickering in and out of existence, blinding the Player. When the blindness clears, the soul is gone, returning to the otherlife. Or has it really gone there?
When you kill Freakager and Ragno, he will drop Freakager's Axe, the Bag of Horror which does a random ability that Freakager can do, and Freakagers stylish hat. When wearing the hat, you get Night Vision. Not bad loot, for a nightmare Biologist.
The Spitewing, the Spiteful Parallel.
The Spitewing is a Mutant Evoker with the power of the Vex. Hailing from Invasion: Code Red, this is a parallel universe version of Spitewing who has complete loyalty to the Vindicator Master, and has harnessed the power of Darkness. He has 1000 health, and deals 8 damage points. His abilities are very similar to ICR, but he has a new ability as well...
- Spin: He will rapidly spin around very quickly, dealing damage if not careful.
- Charge: He will charge at you to stab you with his sword.
- Vex Summon: He will summon normal Vexes to his aid.
- Spite Bomb: He will teleport around, and release an explosion. This can happen up to three times.
- Darkness Control: At Half-health, he becomes Darkest Wing. He becomes stronger and more unpredictable.
- Void Lightning: Darkest Wing will strike powerful Void Lightning from the sky, dealing large amounts of damage
Once you beat him, his wings will disappear and his own sword will stab him. You must punch him to finish him off.
When you kill him, you get his Raid Core, which can be traded to the Materializer to progress to Chapter 2. The real goody is his sword, the Vexspite Blade. It does 8 damage had has 1000 durability. Along with that, when interacted with, the blade will summon Void Lightning down around you. Powerful blade, is it not?
Best be on your guard, these bosses aren't called "Raid Bosses" for nothing, they're incredibly powerful! When you kill the Final boss of the Raid, it will say "End of Chapter One."
You must prepare to fight a Raid, or you will be trampled on.
You bravely fought and won a Raid, killing either the Redstone Monstrosity, or defeating Freakager and killing Ragno. In the midst of the loot pile, you find a strange item and an Item named "Materialization Core: Materializer". What happens when you use it?
The Materializer.
This entity? No one knows much about him, other than he is a Villager that hails from a completely different Universe. You can meet him by slaying the Redstone Monstrosity or Ragno. Upon killing the Redstone Monstrosity or Ragno, they will drops a strange item, known as the Materialization Core: Materializer. This odd piece of machinery Summons a portal that the Materializer comes from. He trades to you other types of Materialization Cores. It is unclear and unknown why this Otherworldly Trader is here, and what his motives are. Do NOT attempt at fighting him. He has 10,000 health, and cannot be slain by a anything. If you are foolish enough to fight him, he will attack you with the Command Blocks he has on his robe. He is not a weak Villager. There seems to be an.. ominous air to him. Something about the Materializer is rather untrustworthy.
A List of every known Materialization Core.
This odd device materializes the Obsidian Keep. Within it, lies the Obsidian Way Destroyer, the Obsidian Monstrosity. Do you dare materialize and complete Chapter 2?
This strange black and white core draws out the Asylum of the Johnllager. Do you dare enter this terrifying maze with the terrifying Madman?
The Obsidian Keep
A large structure built by the Illagers to house the powerful weapon, the Obsidian Monstrosity. This keep is loaded with Illagers everywhere, and in the center of the build, is the Obsidian Monstrosity itself. Within the towers of the keep, you can find a good amount of loot, as well as as couple Diamonds. But best be careful, because one wrong step, and you've awakened the Obsidian Monstrosity.
Obsidian Monstrosity, the Obsidian War Destroyer.
The Obsidian Monstrosity, a forgotten device of war made of stone and obsidian, it will not stop until its prey is dead, and won't settle for "it got away". Its attack move set is similar to the Redstone Monstrosity, but its still very different from its Redstone Cousin. It has 1100 health, so you really better be careful! Attack move set! It will try to smash you, but not once, not twice, but three times. The Obsidian Monstrosity will smash down three times, if your next to it or not. The first Smash does 10 damage, the second one does 15, and the third does 20, racking up a total of 45 damage. Arrows and Potions do not touch it while smashing. It looks kind of glitchy on smash, implying that the Constructors have not finished it yet. It will spit 1 Obsidian Mine at you, but that shot is highly explosive and powerful. The Obsidian Monstrosity will summon Obsidian Cubes to hunt you down as well, and these cubes have 8 health, and do 5 damage. This Machine of mass Destruction spawns in the Obsidian Keep, a fort designed to contain the Monstrosity so it may be finished. Once you've killed it, it will say "End of Chapter 2".
If you can kill this seemingly unkillable Monstrosity, you get the Obsidian Monstrosity Head. Whenever you are in a 25 block radius of the head, you get Resistance 2, making it quite OP. Also, its jaw is dislocated.
The real perpose of killing it, the Obsidian Ministrosity! This cute little killer can be tamed with Crying Obsidian, and healed with Obsidian. It has 200 health, and does 12 damage. If you sneak + interact with a obsidian block on him, He will jump and get strength for a few minutes. Oh, yeah, it has horns like the Obsidian Monstrosity.
Chapter 3 is soon to come, and its a really good one.
You have slain the Illagers Obsidian War Destroyer, and the Illagers pause their attacks. However, a new Threat looms in the distance, spreading Fear anywhere they go...
Dreadful Horrors: Primal Fears Unchained
This addon is connected to the Lore of Morellagers, as it takes place after the events of Chapter 2.
The Obsidian War Destroyer and the Dreadful Horrors have been slain... Now it is time to confront the Vindicator Master himself. However, he is prepared, and waiting for you...
The Windswept Tower... The Vindicator Master is waiting for you... Don't keep him waiting.
This tower is full of Illagers, waiting for you to arrive so that they can kill you and end the threat to the Illager Empire. In the second floor, the Vindicator Master awaits you, however, he has a trick up his sleeve...
You summon this tower from a Materialization Core you get from the Materializer. It does NOT spawn.
The Staff of the Vindicator Master...
Once you meet the Vindicator Master, a Cutscene will play and the Vindicator Master will monologue. YOU CANNOT DO ANYTHING DURING THE CUTSCENE. Once he finishes, he places down the staff and leaves. This staff summons 3 waves of Illagers, 2 Illagers per wave. However, each Illager is incredibly powerful, so don't think this'll be easy. The Staff is indestructible. The only way to damage the staff, is to defeat the wave of Illager bosses it summons at you.
The first wave.
The Endologist, the Illager of the End
The Endologist, formerly known as the Unidentified End Illager in the MCD Echoing Voids cutscene. This Illager comes from the end, and has mastered the art of teleportation. He has 500 health. He cannot attack you physically. His abilities is Teleportation and Reverse Teleportation. He will randomly start casting and teleporting everywhere. However, he will also teleport you around randomly as well, sometimes in the air! Best be careful, or you'll end up mid-air outside the Tower!
Original texture by TheSolarEclipseYT, touched up by TheEntityNul.
The Slimemancer, master of Slime.
This Illager has the power of manipulation of Slime. He attached pistons to his arms, and uses them to wield slime! He has 500 Health. His abilities are simple, yet dangerous. His first ability is Slime Summon. He can summon a line of Slime's to his aid to battle against you. His second ability is Slimeball Spin. He starts throwing Slimeballs everywhere, slowing you down. Don't underestimate him! If you do, you may become overrun with Slimes!
He has a custom drop! Upon death, he will drop one of his beta Slime gauntlets. It can knockback mobs around you! It has a cooldown, so smart on how you use it.
Texture and Model by Pingu.
The second wave.
The Illager Warrior, master of the Blade.
The Illager Warrior. This Illager has a large Iron Sword that he can easier cleave you in half with! He has 500 Health. He is slowed down by his large sword, but don't let your guard down! He constantly will following, backhand slapping you for 5 damage. But his true attack is his Sword Slam. He raises his sword up and smashes it down for 20 or more damage! Best be careful, and keep your guard up, or you will end up dead!
Texture by Pingu. Sword model by TheEntityNul.
The Pillager Bugler, the Illager healer.
The Pillager Bugler may not be the strongest, but he is the most resistant! He only has 100 health, but that doesn't stop him from being powerful! He can deal around 7 damage with his iron sword. He only ever takes damage when blowing his Copper Horn. But make sure to deal loads of damage when he does! He can restore a large amount of HP once he plays his horn. Make sure to kill him fast, or no Illager will die!
The Bugler can drop his Copper Horn! The player can use it to get effects rivaling the Enchanted Golden Apple! Make sure to use it sparingly, or it will break!
Texture and model by Pingu. Sword and Horn by TheEntityNul.
The third and final wave.
The Infernager, the Pyromaster of the Illagers!
The Inferager is one tough Illager! Being clad in complete Netherite Armor and a Ghast-powered Firegun, he's a force to be reckoned with! He has 500 health, and moves slowly. But don't think the slow movement makes him easy! With his firegun, he can shoot a barrage of Fireballs, or shoot off a long line of fire! Best be careful, or else the floor underneath you will crumble to ashes! With the power of fire by his side, he is a force of Nature!
Model and texture by Pingu.
The Chillager, the shy yet powerful cousin of the iceologer.
The Chillager maybe be shy, but that doesn't stop him from being powerful! He has 500 health. Don't be fooled by his shy appearance, he wields powerful Ice magic! He has only one ability, but its very powerful! using his ice magic, he can summon Ice Spikes on the floor that will trap the player, rendering him motionless until the Ice is destroyed! Not only will it stop the player from moving, it will also chip away health from the player! Be waring, or you will pay!
He has a custom drop! Upon death, he drops the Frostborne Amulet. This Artifact gives the player the ability to summon Ice Spikes, trapping and damaging hostile mobs!
Chillager Model and Texture by ForeverAPigman. Frostborne Amulate texture by Furnace/Modman.
Once you've defeated all three waves, the Staff will start to freak out, going all over the place, as it has no more defense's to protect it, leaving it wide open to be destroyed. (That means you can punch it and it'll die) Once you destroyed it, congratulations! You have complete Chapter 3! But the Vindicator Master is still out there, and he's planning his revenge with familiar faces...
Note: All 6 mobs were community suggestions suggested by you, the community! Neat, isn't it?
Updated on December 18
Morellagers Version 3.2: Saintly Hate
- Added the Saintager and the Reindeer Ravager.
- Added the Elfllager.
- Added the Saintagers Factory, and its retrospective Materialization Core.
- Added a brand new track, "The Saints come Striking Down". Honestly, Furnaces best track yet.
- Gave all the Raid Bosses and the Obsidian Monstrosity Christmas Reskins. The 6 Tower bosses all where Christmas hats now. You can't see the Infernager's hat, but trust us that it's there.
- Gave the Obsidian Keep some Christmas decorations.
- Changed up the page a bit.
- Added a Guide book you can craft, and a Record that plays every song in the addon once you beat Chapter 3. The Record obtaining method is placeholder, and will change.
- Added a whole way to fight the Pillager Bugler.
- Chillager's gender was retconned. The Chillager is now a girl. Thought it made a bit more sense.
- Cleaned up the page a bit.
- Removed the "Morellagers Trailer Promo" section.
- Fixed many bugs, I guess.
- Updated to 1.21.50.
Morellagers Version 3.1: Hotfix
- Fixed the Music System yet again.
- Fixed the Vexspite Blade not being in the correct position.
- Fixed the Pyrologer's left eye rendering, despite the fact its not meant to be there.
- Fixed other bugs.
Morellagers Version 3.1: Burning Dark
- Added the Spitewing and Darkest Wing. He spawns as a Final wave Raid boss, and turns to Darkest Wing at Half Health.
- Added the Pyrologer. Rides the Sun Rager.
- Changed the Music System for the seventh time. It should finally be flawless.
- Added the Vexspite Blade, the new sword for Spitewing.
- The Illusioner was removed. We plan to re-add him in the new addon "Morellagers Extras", completely upgrading him.
- Removed the Illusioners Training Cabin.
- Fixed some bugs and stuff.
- Changed the Vindicator Masters Dialogue to be less arrogant.
- Edited up parts of the modpage that have no use anymore.
- Nightmare Mode has been both Buffed and Nerfed.
- Added an incredibly rare Meme version of the Tower Cutscene. If you want to see it, do '/event @e[morellager:chapter_3_cutseen] morellager:meme" on the Tower Cutscene.
- Maybe some other stuff.
Morellagers Version 3: Hotfix number lost in time
- Raids finally actually WORK.
- Music system fixed for Freakager.
- Fixed some other bugs.
- Its a small hotfix. Mainly just for something special to come in the future...
1.21 Hotfix
- Fixed some Obsidian Monstrosity bugs found AFTER the previous hotfix.
- Morellagers now has 3 subpacks. 1 for Easy mode, 1 for Normal mode, and 1 for Hard mode.
- Fixed a bug with the Illusioners training Cabin where the mobs didn't spawn in the structure.
- Fixed some other small bugs.
P A I N
- FINALLY, Structures are completely fixed.
- No other bugs were fixed, only Structures.
- Is that it? Can we stop hotfixing this now?
- Changed the main cover.