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Poke's Fantasy Expansion (PFE)

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An add-on that adds 900+ things & expands the endgame of Minecraft!

Have you ever wanted to have an addon that expands the Minecraft endgame?

Well, you're in luck because with this add-on has that and so much more!

There is a Wiki. It is actively being worked on.
Wiki Link: https://pfewiki.gitbook.io/home

Note:

This pack is translated from English but does support other languages. Sorry if this causes any translation issues for non-English speakers.

Have any questions, ideas, feedback, or bugs? You can join the Discord Server!

I am aware of other sites reuploading this addon. ModBay, CurseForge, MCPEDL & GitHub are the only official ones.

Note for content creators: You are allowed to make any content using my addon.

Images:

PFE: Decorative Blocks

PFE: Ores

Updated on July 2nd


This version was made for Minecraft version 1.21.90!

No experimental toggles are needed!


Blocks & Ores:

  • Adjusted the map colors of:
    • Spell Crafter
    • Alloy Forge
  • Added the ability for Ores to generate any of its variants in each dimension
  • Adjusted the Block Breaker:
    • Can now be re-calibrated in any direction
    • Placing it will also have it face in the same direction as the face of the block you placed it on
    • Increased trigger rate: 3s → 2s
    • Will no longer attempt to break:
      • Air
      • Light Blocks
      • Jigsaw Block
      • Structure Block
      • Command Blocks
      • Border Block
      • Allow
      • Deny
      • Barrier Block
      • Reinforced Deepslate
      • Liquids
    • If the block was Waterlogged; it will keep the water but break the block
    • Texture is now animated when powered with Redstone
    • With Vibrant Visuals enabled; eyes & center of the gear will only glow if powered with Redstone
  • Adjusted the Cobblestone Generator:
    • Can now be re-calibrated in any direction
    • Placing it will also have it face in the same direction as the face of the block you placed it on

Mobs & Trades:

  • Furnace Golem can now drop the Furnace Golem Trophy

Balancing:

  • Adjusted what Stone Upgrader can upgrade:
    • Limestone will now upgrade to Polished Limestone
    • Added Cobbled Limestone → Shadowstone
    • Added Shadowstone → Polished Shadowstone

Recipes:

  • Adjusted the way that the Spell Crafter handles recipes:
    • It will now use the custom crafting system similar to the Alloy Forge's
  • Block Breaker can now be crafted with any Planks

Textures & Sounds:

  • Retextured:
    • Wires
    • GPS Module
    • Electric Component
    • Red Button
    • Antenna
    • Block Breaker
    • Cobblestone Generator
    • Dirter
    • Duster:
      • Thanks Mosqit
  • Added proper texture to:
    • Shroomfin Sticker
    • Raccoon Sticker
    • Snowman Sticker
    • Cobalt Golem Sticker

Structures & Other:

  • You can now disable the Player Magnet

Bug Fixes:

  • Hid the debug menu on the Alloy Forge
  • Boltbows no longer fire projectiles at a significantly reduced range
  • Boltbows will no longer show an incorrect maximum on the Quick Reload
  • You can no longer add Arrows above the maximum on the Boltbows
  • Fixed the UV on the Scrapper without cosmetics
  • Fixed an issue where Slabs would show the proper destruction particles
  • When making a slab a double slab it will no longer remain waterlogged

Technical Changes:

  • Bears no longer use the Polar bear's animation controllers
  • Adjusted Custom Component Parameters:
    • poke_pfe:run_command (Item component):
      • Added the ability to use a string array instead of a string to execute multiple commands without using functions
      • Added property mode: ("on_use" | "on_use_on")[]
        • This is a string array that allows you to set what will allow this to trigger
        • Currently the only supported options are "on_use" and "on_use_on"
        • Omitting mode will make the item only use: "on_use"
    • poke_pfe:sponge_block (Block component)
      • This allows you to have a block "absorb" nearby blocks if it touches specific block(s)
      • Component example:
        "poke_pfe:sponge_block": {
         "adds_to_stat": "lava_sponged", // Used for Computers Add-On integration
         "check_for_blocks": [ // What blocks will trigger the absorbing (& get absorbed)
         "minecraft:flowing_lava",
         "minecraft:lava"
         ],
         "mode": ["place","tick"], // how this will check
         "offset": [0,0,0], // Absorb offset
         "sound": { // Sound that gets triggered when it absorbs blocks
         "identifier": "sponge.absorb" // Sound identifier
         },
         "sponge_size": [20,20,20], // Absorb Size [X,Y,Z] (centered on the block)
         "turns_into": "poke:molten_lava_sponge" // What this block turns into after it absorbs
        }
    • poke_pfe:transform_blocks (Item Component):
      • This allows you to convert a block you interact with into a different block if it matches one of the things it can transform
      • Component example:
        "poke_pfe:transform_blocks": {
         "transforms": [
         "poke:carved_melon::poke:carved_carved_melon", // (Interact On)::(Turns Into){(Block States)}
         "minecraft:brown_mushroom_block::minecraft:brown_mushroom_block{\"huge_mushroom_bits\":0}"
         ]
        }
    • poke_pfe:change_state (Block component):
      • This allows you to change the state of a block
      • Currently it only supports changing minecraft:block_face based on the side you interact with
      • Component example:
        "poke_pfe:change_state": {
        	"mode": ["on_player_interact"],
        	"change_based_on": "interacted_face",
        	"change_state": "minecraft:block_face",
        	"face": "all",
        	"sound": {
        		"identifier": "poke_pfe.calibrate",
        		"pitch": 1,
        		"volume": 1
        	}
        }
    • poke_pfe:break_blocks (Block component):
      • This allows you to break blocks adjacent to this block
      • Component example:
        "poke_pfe:break_blocks": {
        	"targets": [
        	  "West"
        	]
        }
    • poke_pfe:place_blocks (Block component):
      • This allows you to placze blocks adjacent to this block
      • Component example:
        "poke_pfe:place_blocks": {
        	"places": "minecraft:cobblestone",
        	"targets": [
        	  "Up"
        	]
        }
  • poke_pfe:transform_block:
    • This can be used to change this block into a different block
    • Component example:
      "poke_pfe:transform_block": {
      	"turns_into": "poke:block_breaker{\"minecraft:block_face\":\"down\"}"
      }
  • All PFE's particle identifiers are now prefixed with: "poke_pfe:"
  • Removed a bunch of functions that are no longer necessary
Download links
Download[mcaddon, 2.99 Mb] / Downloads: 52
Supported versions
1.21.90
Tags
30 356
46 comments
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  1. No avatar image John Pickles Guest
    This is arguably one of my favorite mods cause it adds alot of content
  2. No avatar image Chocolate Guest
    Как сделать толканный кобальт?
  3. is it updated to 1.21.40?
  4. No avatar image Paula Guest
    Hola me gusta mucho la espada de nebulosa jajajajja pero como o donde puedo conseguir el núcleo para craftear las espadas y armaduras??
    1. ItsMePok profile avatar ItsMePok Author
      El núcleo de nebulosa se puede fabricar en la mesa de trabajo.
      -----
      The nebula core can be crafted in the crafting table
  5. No avatar image Guest Fernando Guest
    Como se usa el generador de adoquines?
    1. ItsMePok profile avatar ItsMePok Author
      El generador de adoquines coloca adoquines encima cuando se alimenta con piedra roja (nota: debido a un problema, el generador de adoquines siempre estará activado hasta que se solucione el problema)

      También se puede encontrar más información sobre los bloques de automatización en la wiki
      -----
      the Cobblestone generator places cobblestone above it when powered with redstone (note: due to an issue, the cobblestone generator will always be activated until the issue is fixable)

      More info about the automation blocks can also be found on the wiki
  6. No avatar image arya pratama Guest
    how to get fast banished star except with pickaxe deep breaker?
    1. ItsMePok profile avatar ItsMePok Author
      I have seen some people use a combination of the cobble gen & block breaker with the crafter to automate the banished stars
  7. No avatar image just a fan Guest
    Hi! I love your mods, I use a lot of them along with the carnage series. I have been wondering this for a while, How do you use cassette tapes? They don't work in a jukebox, additionally, what is the wiki name?
    1. ItsMePok profile avatar ItsMePok Author
      the cassette works by just interacting with it (Right-click, LT, L2, ZL) (note: you need to have in-game music on to hear it) (they are basically a way to control what music is playing)

      the wiki can be found near the top of the ModBay post (I can't post the link in the comments)
  8. No avatar image greg Guest
    How do you use the cobblestone generator?!?! thanks :)
    1. ItsMePok profile avatar ItsMePok Author
      You power it with Redstone

      (Note: in 1.2.2 there was a bug that broke the automation blocks. a temporary fix was added in 1.2.2.1)
  9. samisom profile avatar samisom
    with the max enchanted void armours still the logger one shot me and the listener one shot me to from so far and I can't aaaaaaaaaaaaaaaaaaaaaaaaaaaaa kill it
    1. samisom profile avatar samisom
      help
    2. ItsMePok profile avatar ItsMePok Author
      Bosses will automatically despawn after 30 minutes of being loaded in

      you can also name them with "despawn", and they will despawn instantly (seeing how it's the listener / logger you may not be able to name it before it kills you)

      I hope this helps
  10. No avatar image lileon Guest
    Hello poke its me again the new version the one with the logger is all buggy
    I can't find any ores the spawns in survival won't work
    1. ItsMePok profile avatar ItsMePok Author
      Make sure Holiday Creator Features is off & Beta API is on

      you might need to delete then re-import the pack again if that doesn't work

      (Keep in mind ores only generate in newly generated chunks, if you're using an old world; you'll need to go further out to find the ores)
  11. No avatar image guest tom Guest
    Only Experimental : Beta APIs?
  12. No avatar image guest tom Guest
    Ele funciona na versão 1.21.1
  13. No avatar image guest leandro Guest
    Onde acho o comerciante de cosméticos?
    1. ItsMePok profile avatar ItsMePok Author
      O Cosmetic Trader é vendido pelo Token Trader, mais informações podem ser encontradas no wiki
      ------
      The Cosmetic Trader is sold by the Token Trader, more info can be found on the wiki
  14. items icon not show
    I use chinese language
    can you check it out?
    1. ItsMePok profile avatar ItsMePok Author
      If you are using version 1.2.0+

      - the "Holiday Creator Features" Expirmental toggle needs to be off
      - the "Beta Api's" Expirmental toggle needs to be on
  15. No avatar image guest italo Guest
    Ele funciona na versão 1.20.80??
    1. ItsMePok profile avatar ItsMePok Author
      v1.1.9 ainda é compatível com 1.20.80
      -----
      v1.1.9 is still compatible with 1.20.80