A regular human. Your ordinary Minecraft experience awaits. This Origin is for players who seek the usual adventure, abiding by the essence of vanilla gameplay. It can also be combined with other classes but that of which provides additional smaller traits, for a different approach.
This Origin does not have any special abilities or traits.
The Avian race has lost their ability to fly a long time ago. Now these peaceful creatures can be seen gliding from one place to another. Avians are the agile Origin, allowing you to traverse from land to land quickly, and is capable of gliding through the air even without the use of Elytras.
Can fall gently to the ground, taking no fall damage whatsoever.
Their climbing abilities and the ability to trap their foes in spiderweb make the Arachnid perfect hunters. For players who fight in the wild, or dungeon explorers who specialize in hunting and taking down mobs - hostile or not.
[Passive Ability] Webbing
Traps mobs in a cobweb that are attacked in melee temporarily. It has a short cooldown before it can be triggered again.
[Trait] Web Cocoon
When standing in a cobweb, it'll mitigate a portion of damage received.
Allows climbing to any block as if it were a ladder.
Often flying around in the winds, Elytrians are uncomfortable when they don't have enough space above their head. Elytrians are soar through the skies and beyond, with nothing more than their wings that make it possible. A great choice for overground players.
[Active Ability] Gift of the Winds
Launches up high into the air, and can be utilized to gain enough traction for gliding. Has a cooldown before each use.
Always equipped with an Elytra wing, and cannot be swapped nor removed and is kept on death.
[Trait] Aerial Combatant
Deals more damage while gliding mid-air.
[Trait] Need for Mobility
Wearing heavy armor, which is made of iron, gold or diamond material, is not suitable.
Being underground for quite some time makes the player weak, and slow.
[Trait] Brittle Bones
Takes twice the fall and kinetic damage, falling even from a small height is deadly.
With their cat-like appearance, the Feline scare creepers away. With the dexterity of cats, they always land safely on their feet. This Origin can repel creepers, and of course fall damage. For players who want a bit more peace in their mind.
[Trait] Strong Ankles
Take no fall damage, no matter how far down.
[Passive Ability] Acrobatics
When sprinting, it gives the player a jump boost.
Be able to see more clearly in the dark or at night, and granted with a bit of additional strength.
[Trait] Catlike Appearance
Creepers will try to stay away from you.
[Trait] Nine Lives
Has 1 heart less of health than usual.
[Trait] Weak Arms
Without the right tools, the player would be either Weak or Mine slower.
Born as sons and daughters of the Ender Dragon, Enderians are capable of teleporting but are vulnerable to water. Allows for instant traversal, this Origin allows you to teleport into a location you are looking at in a blink of an eye.
[Active Ability] Teleportation
Instantly moves from one location to another. Has a short cooldown before each use.
[Trait] Familiar Face
Endermans won't attack the player naturally even if the player makes eye contact without wearing any carved pumpkin.
These natural inhabitants of the ocean are not used to being out of the water for too long. The Merling Origin comes from the water, and what comes from water will stay on water. This Origin grants the player freedom to explore the ocean, but not on land.
Can breathe underwater indefinitely, but not on land. Water breathing potions work, however, for convenience.
[Trait] Conduit Power
You mine blocks underwater the same speed as on land, and see clearly.
[Trait] Sea Inhabitant
Sea monsters such as drowneds, guardians, and elder guardians won't naturally attack the player unless provoked.
Late descendants of the Blaze, the Blazeborn are naturally immune to the perils of the Nether. For players who seek an immediate adventure to the depths of Nether, for once, you select this as your Origin, you will be transported in a different dimension.
[Trait] Fire Immunity
Become immune from all kinds of fire damage.
[Active Ability] Burning Wrath
Once triggered, it creates an explosion, damaging nearby entities. Grants the player temporary movement speed, and damage boost. At the same time inflicting fire damage to nearby mobs. If the player dies while the ability is still in effect, it releases the remaining energy into an explosion, setting the surrounding entities on fire. Has a cooldown before each use.
Becomes immune from poison, fatal poison, and hunger status effect.
As half-human and half-phantom offspring, these creatures can switch between a Phantom and a normal form. Can traverse through blocks, and has its own unique traversal techniques. But is an undead being that burns you at day?
[Active Ability] Phantom Form
Enters the phantom form, allowing the player to float and traverse through blocks and walls. In this state, the player is invisible, but not it's username. The player cannot be able to touch, attack, or interact with the world while in this state. Uses the new spectator game mode to function. Stay still once again for a few seconds until the bar disappears, to return to material form.
Burns in daylight, and takes damage from healing potions - and heals from damage potions. Wearing hats and helmets will ease this effect.
This race of Spirit Foxes are, though weak in terms of vitality, they use their spiritual power to hide and strengthen their power. This Origin for players who like to be playful, with pouncing as it's ability, it can catch through escaping foes or targets.
[Active Ability] Pounce
Leaps onto a certain direction the player is looking at. This ability has three different levels, with strength that scales from left to right. Upon land, creates a small AoE (area of effect) damage within the player's landing spot. Distance of leap and damage it deals scales from level.
[Passive Ability] Camouflage
When sneaking, mobs will not be aware of your presence and thus won't naturally harm you. However, if you have already been spotted, they will continue to chase you even if you sneak.
[Trait] Fast Footed
Smaller health, and smaller size, makes up for quite an agile character.
[Trait] Berry Craver
Eating Sweet Berries gives the player more saturation, and has a chance of giving regeneration effect. Moving in Berry Bushes also does not damage the player.
Part human, part slime. Very unpleasant to touch with your bare hands. Faithfully leaps and jumps over any mob, the versatility of this Origin is that it grants the player room for 3 chances - with 3 bars of lives.
[Active Ability] Super Jump
Jumps up a certain distance, then deals AoE (area of effect) damage upon land, knocking nearby mobs away. Has a short cooldown before each use. The strength of this ability scales on how much slime life bar you have, three being the strongest.
[Passive Ability] Fragmentation
Instead of dying, you shrink to a fragment of your size - along with your stats, such as health points and attack damage decreases. The player can eat a slime ball to recover the lost fragment. On the last bar, it's the player's final life and death will be inevitable.
[Trait] Sticky Body
Mitigates a great portion of fall damage, but not immune from it. In addition, entities that melees the player will be slowed. And any fatal damage that would've otherwise killed the player will be mitigated.
Bees are cool. They fly and enjoy flowers and die. This Origin packs a punch when it comes to its stinger, that is in return for its life.
[Passive Ability] Stinger
Carries up to seven stingers. On each punch, a stinger is used and inflicts fatal poison damage to the target. It has a short cooldown before each stinger can be used. Once all the stingers are used up, the player is bound to perish and die. Holding Totems of Undying may be helpful, however, as it mitigates the damage caused by using stingers. On respawn, all the stingers are restored back and can only be restored this way.
Standing on any flower during the day, continually restores health and replenishes hunger.
The player will get weakened at night or in bad weather, and lose the ability to melee and sting mobs.
Being born from the stars, you are a nonviolent, star-obsessed, mysterious, and potentially powerful person that fell from the stars into this blocky world we live in. Is the ultimate and most powerful Origin. Use it's gifted power wisely.
[Passive Ability] Stress and Meditate
Stress builds up depending on the situation the player is in and will be. While moving, the player builds up stress and builds stress faster if is critically low on health. Staying and being idle also builds up stress, though very slowly. To diminish stress, the player must be staying still and then sneaking while their health is full. Should the stress be filled up, the player explodes, dealing damage to its surrounding.
[Active Ability] Hyper Leap
Rushes forth towards a certain the direction the player is looking at. It can be triggered on a succession of up to four times and then cools down before it can be used again.
[Active Ability] Shooting Star
Calls forth a star projectile, dealing AoE (area of effect) damage on impact. Has a short cooldown before each use.
[Trait] Cosmic Gift
Has less gravity, and immune from all fall damage.
Born in the depths of a sinister realm, you have acquired the ability to manipulate and harness dark energies to harm and hinder others.
[Passive Ability] Beelzebub
Takes the soul of another mob or player that died within the Voidwalker's vicinity and turn them into dark energy.
[Active Ability] Soulreap
The player can render other player's ability useless. Requires a full bar of dark energy to use.
[Passive Ability] Umbral Veil
As long as you have dark energy, you can traverse with enhanced mobility.
[Trait] Sinister Aura
All types of mobs, except bosses, will try to avoid you.
You can use the Orb of Origins to change your current Origin. Once you do, the orb will be consumed, except if you were a human Origin originally, and then the change will be broadcasted throughout the world in multiplayer.
Currently, the following are ways to obtain the Orb of Origins:
You can slay the Wither, and it would have 1 in 99 chances of dropping the item; or
Run the /give @s origins:orb_of_origins command.
Classes brings additional perks to be used with whatever Origin you may have. You can think of them as professions or jobs.
List of Classes
The following lists all available classes you can apply for:
Nitwit: no additional traits, just keep as is.
Archer: profound bow skills, allowing them to take targets down from a distance.
Beastmaster: a friend of the animals, granting tamed animals a permanent buff.
Blacksmith: excellent crafting skills for making equipment, maximizing efficiency and damage.
Cleric: experts at brewing, for creating longer and potent potions.
Cook: gives cooked food more saturation, and craft stews and soups that may rejuvenate.
Explorer: travelers who traverse through biomes and terrain that does not deplete its hunger easily for sprinting.
Farmer: utilizes a new custom copper hoe at their best, yielding more per harvest.
Lumberjack: can instantly take down an entire forest, and sometimes return the favor to earth by replanting them.
Merchant: its charisma allows villagers to haggle down their prices lower.
Miner: experienced excavators of the deep, allowing them to effectively mine more resources quicker.
Rogue: moves within the shadows, sneaking behind its targets and dealing damage to them.
Warrior: the mightiest who favors in combat with great courage as it faces its foes with strength scaling over time.
You can use the Resignation Paper item to change or resign from your class. Once you do, the paper will be used, except if you were a nitwit class originally, and then the change will be broadcasted throughout the world in multiplayer.
Currently, you can only obtain the Resignation Paper by running the following command:
/give @s origins:resignation_paper
You can also adjust some preferences for the add-on. Hover over an option in-game to learn more:
Developed, written, and coded by r4isen1920 for Bedrock Edition.
Elegant and agile beings with a deep connection to nature, skilled in archery and long-range combat. Capable of invoking magic - mending wounds and invigorate beings.
[Yggdrasil's Branch]: You can create a link between you and another mob or player, granting your passive traits to the entity you are linked with.
[Shared Senses]: By using this active skill, you can look into the eyes of the mob or player you have linked with.
[Golden Lifespan]: Expands your life aura to the surrounding environment. Healing every mob and player around you while hostile and undead mobs are inflicted with damage.
[Nature's Grace]: You will continuously replenish health and hunger whenever you are in forest biomes.
[Agility]: Become nimble and swift, granting you increased movement speed and jump height, enabling you to traverse the terrain effortlessly.
[Focused Aim]: You inflict increased projectile damage from ranged weapons such as bow and crossbows when they are fully drawn.
[ New Origin: Voidwalker ]
Born in the depths of a sinister realm, you have acquired the ability to manipulate and harness dark energies to harm and hinder others.
[Beelzebub]: Absorb the deaths of mobs that are slain within your vicinity as dark energy. Which can be utilized in your other abilities.
[Soulreap]: Invokes a curse on the nearest player, temporarily weakening their attacks, and rendering them incapable of using their active abilities for a while. Requires a full bar of dark energy to use.
[Umbral Veil]: Shrouds yourself in a dark energy when sprinting, granting additional speed and absorbing any projectile damage. Sneak and then jump (or sneak while in mid-air) to trigger aerial movement. Requires dark energy to use.
[Gift of the Abyss]: You gain additional attack damage whenever you are in dark places.
[Nocturnal Sight]: You can see clearly in low-light conditions, granting you night vision without the need for potions or external light sources.
[Sinister Aura]: Nearby mobs are frightened with your presence, and will run away from you. Even hostile mobs, except bosses, will not try and naturally harm Voidwalkers.
[ New Class: Rancher ]
Making the most of animals, Ranchers are able to gather many useful resources.
[More Births]: Animals bred when you are around have a chance to produce up to three babies.
[Scavenging]: You are able to sometimes receive more material from killing mobs.
[ Origin Adjustments ]
Optimized [Vegetarian] trait to make food items non-interactable in the first place instead.
Optimized [Carnivore] trait to make food items non-interactable in the first place instead.
Increased gameplay impact value from "easy" to "medium".
Hunger status effect given by [Large Appetite] now expires immediately after getting full health.
Fixed an issue whereby the [Shulk Inventory] trait is not opening the inventory properly.
Opimized [Teleportation] trait to follow vanilla ender pearl behavior and physics.
The Phantom's unique abilities allowed players to traverse with ease in distant places and escape situations others may not able to. This change aims to add a limit to this ability in order to promote fairness.
Nerfed [Phantom Form] trait:
Added [Essence Drift], a trait that adds a traversal drawback to this trait
Added another cooldown bar to show this drawback
Reduced movement speed when travelling in phantomized form
Updated skin overlay when using this Origin.
Changed name from "Spirit Fox" to "Fox".
The Slimecican was a capable tank that was able to take damage and knock enemies away. However, I felt that it was much stronger than I expected and deserved a bit of change.
Adjusted [Fragmentation] trait:
Increased maximum player health by default as an effect of this trait
When the player's health is at 50% over the max health, they'll shrink in size
This trait will no longer prevent the player from dying but instead make the player adapt its stats depending on the health it has
Removed several damage resistance and mitigation
Updated skin overlay when using this Origin.
Fixed health glitch whereby this Origin causes the player to be invulnerable.
Camera perspective is now more accurate.
Increased cooldown before the [Poisonous] trait can be used again from 1 second to 2 seconds.
I realized that players find it difficult to trigger and therefore benefit from the Piglin's unique traits under conditions with no players nearby. Therefore, I decided to enhance its capabilities so it can adapt to any situation.
Buffed [Resilience] trait:
Changed name to [Tenacity]
Will now trigger upon killing other mobs as well instead of just players
Increased damage mitigation from 50% up to 90%
Increased base attack damage given by the [Boasting Firepower] trait from 2 to 4.
The Starborne provided the players a great combo of mobility and long-range combat with its adaptive abilities. This change is to hopefully make the players focus more on the [Stress] trait mechanics.
Adjusted [Stress] trait:
Increased time to reduce [Stress] from perfoming [Meditate]
Rate at which [Stress] increases is now the same regardless of any situation
Cooldown of other skills are now decreased when the [Stress] is at 70% instead of 50%
Updated cooldown bar look to show the mark beyond the 70% threshold
Adjusted [Hyper Leap] trait:
Optimized the direction and accuracy of dashes
Has been simplified and can no longer be consecutively be triggered, but offers a fairly short cooldown before each use
Ability can no longer be triggered while the [Shooting Star] ability is in cooldown
Buffed [Shooting Star] trait:
Increased the number of projectiles that fires upon use
Changed damage type from `entity_explosion` to `magic`
Can now explode mid-air without targets but deals less damage
Ability can no longer be triggered while the [Hyper Leap] ability is in cooldown
[ Miscellaneous Changes & Bug Fixes ]
Added 1.20 support.
Added back proper multiplayer support.
Tweaked and revamped OriginsPE title.
Tweaked welcome screen layout and placement of changelogs and patch notes.
Tweaked Origins trait header description with ability icons on applicable traits that has a cooldown.
Tweaked GUI texts to be more short and concise.
Tweaked GUI texts tooltip's time before it disappears.
Tweaked particle count in order to optimize performance on low-end devices.
Tweaked cooldown bar animations and rendering.
Tweaked [Initialize] option to reset every setting and selected Origins and classes of all offline players as well.
Fixed some trait abilities not initializing properly upon re-joining the world.
Fixed Pillager and Vindicator with banners not triggering abilities.
Fixed frame drops due to cooldown bars as it has been optimized to resolve this.
Fixed cooldown bar's incorrect offsets depending on the situation (e.g., riding, when in water, and the non-desktop layout).
Fixed incorrect scaling of cooldown icons within the selection screen.
Fixed HUD effects clipping within the screen bounds by user-specified safezone options.
Fixed some texts in the GUI clipping through other elements.
Fixed uninentionally rendering the built-in close button as it was causing issues to the initialization of the player's selection.
Fixed an issue whereby the [Nether Inhabitant] trait does not properly teleport the player in the nether.
Fixed content log errors regarding Bees - the base vanilla behaviors has been updated.