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OriginsPE

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This add-on adds Origins and Classes to your game, which you can pick at the start of your adventure. Originally authored by APACE100 and now faithfully ported into Bedrock — with a bit of tweaks.

Origins

Unique beings with interesting traits that generally affect your gameplay. Each Origin has its own set of cool abilities and, of course, drawbacks. There are currently 19 Origins for you to choose from, namely:

Human

Human Origin Description

This Origin does not have any special abilities or traits. Play Minecraft normally.

Avian

Avian Origin Description

  • Tailwind: You are a little bit quicker on foot than others, while also being able to sprint more efficiently.
  • Featherweight: You fall as gently to the ground as a feather would.
  • Vegetarian: Your diet is restricted to vegetables, and you won't be able to eat nor interact with meat consumables.
  • Fresh Air: When sleeping, your bed needs to be at an altitude of at least 151 blocks, so you can breathe fresh air.

Arachnid

Arachnid Origin Description

  • Webbing: When you hit an enemy in melee, they get temporarily stuck in a cobweb, and further slows and poisons the target. Has a 13-second cooldown.
  • Web Cocoon: As long as you're standing in a cobweb, you mitigate any damage taken.
  • Climbing: You are able to climb up any solid block you look at quickly by holding the jump button. Falling off while climbing mitigates the fall damage received.
  • Carnivore: Your diet is restricted to meat, and you won't be able to eat nor interact with vegetable consumables.

Elytrian

Elytrian Origin Description

  • Gift of the Winds: Propel yourself high up into the air. Has a 30-second cooldown before each use.
  • Winged: You have Elytra wings without needing to equip any, which are never lost nor can be removed.
  • Need for Mobility: You become heavy when wearing armor made out of iron, diamond, or netherite pieces.
  • Claustrophobia: Being somewhere with a low ceiling for too long will weaken you and make you slower.
  • Brittle Bones: You take more damage from falling and flying into blocks.
  • Aerial Combatant: You deal more damage as you glide with an Elytra.

Shulk

Shulk Origin Description

  • Hoarder: Trigger the ability to switch to a different inventory space. Allowing you to store more items with 9 additional slots that are kept even upon death.
  • Sturdy Skin: Even without wearing armor, your skin provides natural protection, thus receiving 20% less damage from any source.
  • Large Appetite: You easily get exhausted, depleting more hunger than normal.
  • Unwieldy: The way your hands are formed provides no way of holding a shield upright. Attempting to block with a shield will immediately break it, regardless of enchantments applied to it.
  • Strong Arms: You are stronger and can break stone blocks without requiring any pickaxe.

Feline

Feline Origin Description

  • Strong Ankles: You never take fall damage, no matter from which height you fall.
  • Acrobatics: You are able to jump higher by jumping while sprinting.
  • Nine Lives: You have 1 less heart of health than humans.
  • Nocturnal: At places where the light level is low, you automatically get the strength and night vision status effects.
  • Weak Arms: When not under the effect of strength, you mine blocks slower and attack weaker.
  • Catlike Appearance: Creepers are scared of you and will only explode if you attack them first.

Enderian

Enderian Origin Description

  • Teleportation: Allows you to teleport directly to the block you are looking at. Has a short cooldown before each use.
  • Scared of Gourds: You are afraid of pumpkins. For a good reason. As such, if you possess any pumpkin item within your inventory, you will get the weakness status effect.
  • Familiar Face: Monsters and other endermans won't attack you even if you look directly at them without wearing a carved pumpkin, unless you attack them first.
  • Hydrophobia: You receive damage over time while in contact with water.

Merling

Merling Origin Description

  • Gills: You can breathe underwater, but not on land. Status effects such as water breathing, however, may help you in your ventures.
  • Aqua Affinity: You may break blocks underwater, as others do on land, and be able to see perfectly underwater.
  • Sea Inhabitant: Underwater mobs won't naturally harm nor attack you unless you attack them first.
  • Like Water: You naturally stay afloat on the water and sink by sneaking whenever you want to.
  • Ocean's Gift: You are invulnerable to damage dealt by tridents.

Blazeborn

Blazeborn Origin Description

  • Impervious: Whenever you take magma, fire, or lava damage, the health you lost will immediately be restored, and temporarily increases the damage you inflict.
  • Nether Inhabitant: Your natural spawn will be in the Nether.
  • Ember: When you are on fire, any mob that you hit and the mobs around it will be ignited and set on fire. This can only be triggered once every 3 seconds.
  • Hotblooded: Due to your hot body, venoms burn up, making you immune to poison and hunger status effects.
  • Hydrophobia: You receive damage over time while in contact with water.

Phantom

Phantom Origin Description

  • Phantomize: Use the ability item to turn into spectator mode. You exit this state when you stand still.
  • Spiritual Body: While in spectator mode, you are invisible to others and can traverse through blocks, and you will be unable to interact with anything else.
  • Undead: You begin to burn in daylight if you are not invisible or if not wearing any helmet.

Fox

Fox Origin Description

  • Camouflage: You blend in with the environment when you're sneaking so that hostile mobs won't naturally attack you, unless you attack them first.
  • Fast-footed: Due to your shorter legs and low exhaustion, your movement speed is increased and your size is decreased.
  • Pounce: Charge the ability item by holding it and leaping into the direction you are looking at. The higher the charge, the greater the distance will be.
  • Berry Craver: Sweet berries restore more hunger points when eaten and sometimes grant regeneration effects. You are also not damaged by berry bushes.
  • Smaller Heart: Due to your overall smaller size, your heart is smaller, resulting in your maximum health being lowered by 4 hearts.
  • Fast Metabolism: With your speed and a smaller stomach, you get more hungry than usual.
  • Strong Ankles: You never take fall damage, no matter from which height you fall.

Slimecican

Slimecican Origin Description

  • Bouncy Body: You mitigate a great portion of fall damage due to your bouncy yet sticky body.
  • Super Jump: Your slime heritage gives you an improved leap, allowing you to jump higher. Knocking back and dealing damage to nearby mobs upon landing. This passive ability can only be triggered once every 3 seconds.
  • Sticky: Any entity that attacks you in melee gets slowed, reducing the damage inflicted on you by 10%. You also look green and slimy.
  • Fragmentation: You shrink to a portion of your size as your health falls, as well as your maximum health points.
  • Recovery: You can consume and eat slime balls to recover a lost portion of yourself.

Inchling

Inchling Origin Description

  • Nimble: Inchlings are immune to thorns and velocity-based damage.
  • Hyper-active: You are able to consume sugar even if you're full, granting a temporary movement speed boost.
  • Small Appetite: Consuming sugar is enough for your needs, as it gives you long-lasting saturation effects. Requiring less food to keep going.
  • Bite-sized: You are many times smaller and have 5 less hearts compared to those of a regular human.
  • Poisonous: When you deal crit damage, it inflicts fatal poison on the target that lasts 7 seconds. Then, reduces the [Stinger] count by one. This ability will not trigger on entities that already have the effect.

Bee

Bee Origin Description

  • Fatality: You deal 50% more damage to targets you hurt afflicted with fatal poison.
  • Stingers: You carry up to 7 stingers at a time, and they are used each time you inflict poison damage. Once all the stingers are used up, you are bound to perish and die.
  • Pollenate: During the day, you can stand on any flower and sneak to recover any [Stinger] you may have lost. However, this will break the flower.
  • Diurnal: You work best on a sunny day, thus, you are weakened and move slowly at night or if it starts raining during the day.
  • Short Lifespan: Bees have 3 less hearts than humans.

Starborne

Starborne Origin Description

  • Stress: This accumulates throughout you at a slow rate. Once it's filled up, you will violently explode, damaging everything that surrounds you. However, all of your abilities' cool down faster if your [Stress] is at 70%.
  • Meditate: Diminish the [Stress] accumulated by sneaking for as long as you are in full health.
  • Cosmic Gift: Starbornes are beings blessed by the skies. Affected by less gravity, you are able to jump higher and descend back to the ground with grace, taking no fall damage whatsoever.
  • Hyper Leap: Propel towards a certain direction you are looking at and launch entities you were in into the air. Has a short cooldown before each use.
  • Shooting Star: Fires a star projectile in the direction you are looking at, damaging mobs on impact. Has a cooldown before each use.
  • Nonviolent: Starbornes have a chance of becoming temporarily immobilized whenever they are harmed by another entity. In this state, your vision is also temporarily hindered.
  • Cold Vacuum: Starbornes are used to the coldness of the vast cosmos, therefore taking twice the fire damage - heat that they're not used to.

Piglin

Piglin Origin Description

  • Pride: The more gold items you carry in your inventory, worn, or held, the less damage you'll receive from any source. You can mitigate up to 90% of the damage received this way.
  • Boasting Firepower: Your melee attack inflicts additional damage equivalent to 10% of the damage you've dealt. Further increases the additional damage dealt by 10% per nearby entity present within 6 blocks.
  • Gluttony: You get even more hungry than usual when replenishing health.
  • Courage: You are immune from weakness and wither status effects.

Elven

Elven Origin Description

  • Lifeweaver: Immediately regenerates health based on the accumulated damage taken within 3 seconds upon receiving it. Then, grants absorption for 12 seconds that scales depending on the amount of damage received.
  • Endless Quiver: When wielding a bow in hand and you don't have any arrows in your inventory, automatically grants one for yourself.
  • Imbue: Enhances your projectiles to deal additional damage equivalent to 50% of your current health, plus 25% of their max health if the target is undead. This additional damage is treated as magic and will bypass armor.
  • Swift: Become nimble and swift, granting you increased movement speed, enabling you to traverse the terrain effortlessly.
  • Permeable: You take 10% more damage from any source.

Voidwalker

Voidwalker Origin Description

  • Beelzebub: Melee attacks will deal additional damage based on your missing health. Then, charge one stack of [Beelzebub] on attack, up to three.
  • Soulburst: When [Beelzebub] reaches three stacks, it consumes all of them and deals additional damage based on the total damage dealt when acquiring the stacks.
  • Umbral Veil: Shrouds yourself in dark energy when sprinting, granting additional speed and avoiding any projectile damage.
  • Sinister Aura: Nearby passive mobs are frightened by your presence and will run away from you.
  • Life Drain: Whenever you deal damage, your health is reduced by the target's missing health, up to 50% of your max health. When your health is equal to 1, this will not reduce any further.

Diviner

Diviner Origin Description

  • Prescience: Punch with the ability selected to cast onto another player. Upon cast, increases both you and the other player's max health by 50% to 60% of both of your health combined.
  • Oracle: When under [Prescience], any damage you take and healing received will be blasted to the other player.
  • Aegis: Any external damage taken directly will deflect 50% of the damage back to the attacker.
  • Divine Aura: Players under the effect of [Prescience] will glow, and can be seen through walls. However, this glow will always persist on you.
  • Fragility: The less health you have, the more susceptible you are from any damage.
  • Instability: For every unique status effect applied to you, your max health will be reduced by 1. When your health is equal to 1, this will not reduce any further.

Classes

In addition to your selected Origin, you can then pick a class! It is recommended to choose the class that will pair nicely along with your Origin. There are 14 classes for you to choose from, and these are:

Nitwit

Nitwit Class Description

This class does not grant additional perks. If you want to continue with no further perks.

Archer

Archer Class Description

  • Agility: You can move quicker on foot than others while drawing your bow or crossbow.
  • Precision: All arrows you shoot travel in a straight line, affected by no gravity.

Beastmaster

Beastmaster Class Description

  • Fauna Friends: Animals you tame receive a permanent buff to their health.
  • Effective Empathy: Any potion effects you may have will also be applied to the mobs you've tamed.

Blacksmith

Blacksmith Class Description

  • Great Craftsmanship: Any equipment you craft or smith will have increased durability, efficiency, and damage.
  • Efficient Repairs: High-quality equipment you have crafted is easily repairable and can restore more durability points.

Cleric

Cleric Class Description

  • Proficient Brewing: By extending the length of potion effects using redstone, any potion you brew will be further extended.
  • Potent Brews: Any potion you brew will be amplified when brewed with glowstone.

Cook

Cook Class Description

  • Good Meals: Foods you cook will grant additional saturation when eaten.
  • Rejuvenating Soup: Stews you make can grant regeneration effects.

Explorer

Explorer Class Description

  • Fit: You do not lose hunger when sprinting.
  • Explorer Kit: You start the game with a compass, a clock, and nine empty maps that will never drop on death.

Farmer

Farmer Class Description

  • Green Thumb: When planting crops, there is a chance they will immediately grow.
  • Bountiful Harvest: When harvesting crops, you sometimes receive twice the yield.

Lumberjack

Lumberjack Class Description

  • Tree Capitator: You can cut down an entire tree when using an axe.
  • Replanting: There's a chance the logs you break may be replanted with the same type of sapling.

Merchant

Merchant Class Description

  • Great Deals: You get discounts when trading with villagers.
  • Charisma: Wandering Traders are more likely to visit when you are around.

Miner

Miner Class Description

  • Vein Mine: You are able to instantly mine ores and their neighboring ores when using a pickaxe.
  • Veteran Excavator: You do not lose hunger when mining.

Rancher

Rancher Class Description

  • More Births: Animals bred when you are around have a chance to produce multiple babies.
  • Scavenging: You are able to sometimes receive more material from killing mobs.

Rogue

Rogue Class Description

  • Sneaky: Your nameplate is never visible, even when you're not sneaking.
  • In the Shadows: When you have the invisibility effect applied, your next attacks deal more damage.

Warrior

Warrior Class Description

  • Shield Wield: You get additional protection when blocking yourself with a shield.
  • Wrath Bloodlust: You gain strength that increases the lower your current health is.

Installation Notes

For the best gameplay experience, please take note of these before attempting to download the pack:

  • This add-on works in multiplayer.
    • For Aternos, please refer to the instructions here.
    • You need to have an active Realms subscription to use this in Realms. To install on Realms, please check on Minecraft's website.
    • Or locally via Wi-Fi or LAN.
  • This add-on modifies the player.json. And it may NOT work with other add-ons or packs.
  • This add-on only supports Bedrock 1.20.80 or higher.

License & Usage

This Add-On is under MIT License. If you wish to attribute this work into your own, please refer to the license accordingly.

Copyright 2021 APACE100

Copyright 2024 r4isen1920

MIT License

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Updated on April 30

Changelog (v5.0)

In this update, you will meet the new Origin: Diviner! Furthermore, the add-on has been completely revamped and rewritten to accommodate the ever-changing capabilities of the game. Extending the horizon for new possibilities!

New Origin: Diviner

This new Origin possesses the ability to tap into the mystical energies of the universe, wielding them to protect and aid other players in need. The Diviner possesses the following abilities and traits:

  • Prescience: Punch with the ability selected to cast onto another player. Upon casting, it increases both you and the other player's max health by 50% to 60% of both of your health combined.
  • Oracle: When under [Prescience], any damage you take and healing received will be blasted to the other player.
  • Aegis: Any external damage taken directly will deflect 50% of the damage back to the attacker.
  • Divine Aura: You and the other player under the effect of [Prescience] will glow and can be seen through walls. However, this glow will always persist in you.
  • Fragility: The less health you have, the more susceptible you are to damage.
  • Instability: For every unique status effect applied to you, your max health will be reduced by 1. When your health is equal to 1, this will not reduce any further.

Revamped Origins

Upon taking your invaluable feedback, the following Origins has been completely revamped, and hopefully you will further find these gameplay mechanics more interesting:

Piglin

The Piglin's primary focus was on defense, which increased its dependence on the entities around it. However, I wanted the focus to be more on increasing the incentives to accumulate and use gold to their advantage:

  • [Pride]: The more gold items you carry in your inventory, worn or held, the less damage you'll receive from any source. You can mitigate up to 90% of the damage received this way.
  • [Boasting Firepower]: Your melee attack inflicts additional damage equivalent to 10% of the damage you've dealt. Further increases the additional damage dealt by 10% per nearby entities present within 6 blocks.
  • [Courage]: You are immune from weakness and wither status effects.
  • [Gluttony]: You get even more hungry than usual when replenishing health.
  • [Nether Inhabitant]: Your natural spawn will be in the Nether.

Elven

Previously, the Elven could not fully utilize their own abilities properly as it relied on other mobs to be able to use them. The Elven will now focus more on supporting itself and primarily dealing projectile damage:

  • [Lifeweaver]: Immediately regenerates health based on the accumulated damage taken within 3 seconds upon receiving it. Then, grant absorption for 12 seconds that scales depending on the amount of damage received.
  • [Endless Quiver]: When wielding a bow in hand and you don't have any arrows in your inventory, automatically grant one for yourself.
  • [Imbue]: Enhances your projectiles to deal additional damage equivalent to 50% of your current health plus 25% of their max health if the target is undead. This additional damage is treated as magic and will bypass armor.
  • [Agility]: Become nimble and swift, granting you increased movement speed and jump height, enabling you to traverse the terrain effortlessly.
  • [Pearmeable]: You take 10% more damage from any source.

Voidwalker

In order to push the Voidwalker's intended playstyle, which is to hinder others, it is now capable of potentially dealing massive damage to its targets instead of temporarily blocking other people's abilities:

  • [Beelzebub]: Melee attacks will deal additional damage based on your missing health. Charges one stack of [Beelzebub] on attack, up to three.
  • [Soulburst]: When [Beelzebub] reaches three stacks, it consumes all of them and deals additional damage based on the total damage dealt when acquiring the stacks.
  • [Umbral Veil]: Shrouds yourself in dark energy when sprinting, granting additional speed and avoiding any projectile damage.
  • [Sinister Aura]: Nearby passive mobs are frightened by your presence and will run away from you.
  • [Life Drain]: Whenever you deal damage, your health is reduced by the target's missing health, up to 50% of your max health. When your health is equal to 1, this will not reduce any further.

Classic Origins Adjustment

Avian

  • [Vegetarian] trait will now behave similarly to Java in that you won't be able to consume nor interact with the item fully
  • Removed fall damage mitigation from the [Featherweight] trait

Arachnid

  • [Carnivore] trait will now behave similarly to Java in that you won't be able to consume nor interact with the item fully
  • Increased the climbing speed provided by the [Climbing] trait

Elytrian

  • The Elytra will no longer be replaced if there's an Elytra already equipped

Shulk

  • Improved reliability and speed of opening the [Shulk Inventory]
  • [Strong Arms] now allows you to break and drop stone items directly, even without using a pickaxe
  • Slightly increased the amount of exhaustion given by the [Large Appetite] trait

Feline

  • [Weak Arms] will now cause you to be weak and mine slower regardless of the tool used in hand

Enderian

  • Increased the reliability of the [Teleportation] trait and will no longer behave similarly to the ender pearl, but instead will instantly teleport you to the block you are looking at

Merling

  • Fixed an issue whereby the ability [Ocean's Gift] will not trigger sometimes

Blazeborn

  • [Fire Immunity] has been renamed to [Impervious] and will instead restore your health after taking fire damage and gives the strenght status effect
  • [Burning Wrath] has been renamed to [Ember] and will set nearby mobs on fire if you're on fire as well

Phantom

  • Removed the [Essence Drift] trait

Fox

  • Improved accuracy of the [Pounce] trait: you can now press and hold with the ability item selected to pounce at a more precise distance and vertical angle

Slimecican

  • [Fragmentation] will no longer increase your base attack damage and will only now recover 1 stack upon respawning
  • [Super Jump] will now be triggered automatically when you jump and is now considered a passive ability, and reduced the cooldown to three seconds
  • The slowness effect will now be properly applied to entities that attack you, as provided by the [Sticky] trait

Inchling

  • You should now be able to ride on a player's shoulders like a parrot
  • Removed custom cameras from Inchling

Bee

  • [Poisonous] will now be triggered only when you crit the target, and is not currently afflicted with the fatal poison status effect
  • [Fatality] will now emit additional particles when dealing additional damage to targets with the fatal poison status effect
  • [Bloom] has been renamed to [Pollenate] and will now recover [Stinger]s you have lost
  • [Diurnal] will only trigger when it starts raining in the area you are in, in the day, and not when you're under the rain

Starborne

  • The accumulation of [Stress] is now constant instead of relying on several factors such as movement, health, and so on
  • Both [Hyper Leap] and [Shooting Star] can now be used in conjunction with each other
    • There is currently a known bug with the cooldown having an error when more than two skills is being activated, and will be fixed in the future
  • Both [Hyper Leap] and [Shooting Star] can no longer be triggered every punch nor jump, instead, you'd have to trigger them from the ability menu
  • [Shooting Star] will now instead shoot one projectile instead of three, and increased the damage output
  • [Hyper Leap] is now more reliable, allowing you to precisely dash in the target direction with the vertical angle in mind

Classes

Beastmaster

  • When potion effects are added to Beastmasters, they will now be automatically applied to their companions instead of requiring them to be manually applied by punching
  • You can now hurt your companions normally by punching if you wish to do so

Blacksmith

  • When smithing items, they will now be properly displayed in the UI
  • Enhanced items will no longer glint by default
  • Enhanced items will now be localized

Cleric

  • Enhanced potions can now be turned into lingering and splash potions
  • Fixed enhanced potions not working due to update

Cook

  • Suspicious stews can no longer be enhanced

Farmer

  • Removed custom item: Copper Hoe
  • Added new perk [Green Thumb] which has a chance of immediately growing any crop you plant

Lumberjack

  • Improved the reliability of the [Tree Felling] perk in that it should now break logs properly

Merchant

  • Renamed [Charisma] to [Great Deals]
  • The [Charisma] perk will now instead increase the chance for Wandering Traders to appear with this class nearby

Miner

  • Improved reliability of the [Vein Mining] perk
  • Using the [Vein Mining] perk will now automatically take the ores to the player

Rancher

  • Added effects when [Twin Breeding] and [Scavenging] perks becomes a success

Rogue

  • [In the Shadows] will instead give you the strength status effect for as long as the invisibility status effect is applied, and it will no longer wear off when attacking
  • Reduced the strength potency given by the [In the Shadows] perk

Technical & Miscellaneous Changes

  • Added base support for Minecraft Bedrock 1.20.80 and above
    • This add-on will not work on versions below 1.20.80 and will not be visible when attempting to apply it in these versions
  • Re-written the entire codebase to use the latest Scripts API features and functions
  • Added support for customizing Origins and classes
  • Localization is now automated, and the add-on will now be localized in other supported languages
    • Due to the nature of this translation method, it may not be completely accurate nor gramatically correct. If you'd like to contribute to the translation, please contact me on X (Twitter)
  • Updated pack icon
v4.2 / February 09 / Old Update

This update resolves issues that were reported on version 4.0:

  • Updated format version 1.20.30:
    • Relevant commands have been updated to match the format version.
    • Item components have been updated to match the format version.
  • Fixed [Blacksmith]-upgraded items which cannot be upgraded into netherite. They can now be upgraded as intended.
    • Those who are in [Blacksmith] class can now upgrade normal diamond tier items into [Blacksmith] netherite tier items as well.
  • Fixed [Blacksmith]-upgraded armors which cannot be trimmed. They can now be trimmed as intended.
  • Fixed melon slice having the incorrect texture when it cannot be eaten.
  • Resolved all known content log errors.
  • Added Russian translation by fin9er.
v4.0 / August 14 / Old Update

This update brings you the latest 1.20 support for Minecraft Bedrock, two new Origins to choose, 1 new class to select, and a ton of bug fixes and improvements to see.

[ New Origin: Elven ]

Elegant and agile beings with a deep connection to nature, skilled in archery and long-range combat. Capable of invoking magic - mending wounds and invigorate beings.

  • [Yggdrasil's Branch]: You can create a link between you and another mob or player, granting your passive traits to the entity you are linked with.
  • [Shared Senses]: By using this active skill, you can look into the eyes of the mob or player you have linked with.
  • [Golden Lifespan]: Expands your life aura to the surrounding environment. Healing every mob and player around you while hostile and undead mobs are inflicted with damage.
  • [Nature's Grace]: You will continuously replenish health and hunger whenever you are in forest biomes.
  • [Agility]: Become nimble and swift, granting you increased movement speed and jump height, enabling you to traverse the terrain effortlessly.
  • [Focused Aim]: You inflict increased projectile damage from ranged weapons such as bow and crossbows when they are fully drawn.

[ New Origin: Voidwalker ]

Born in the depths of a sinister realm, you have acquired the ability to manipulate and harness dark energies to harm and hinder others.

  • [Beelzebub]: Absorb the deaths of mobs that are slain within your vicinity as dark energy. Which can be utilized in your other abilities.
  • [Soulreap]: Invokes a curse on the nearest player, temporarily weakening their attacks, and rendering them incapable of using their active abilities for a while. Requires a full bar of dark energy to use.
  • [Umbral Veil]: Shrouds yourself in a dark energy when sprinting, granting additional speed and absorbing any projectile damage. Sneak and then jump (or sneak while in mid-air) to trigger aerial movement. Requires dark energy to use.
  • [Gift of the Abyss]: You gain additional attack damage whenever you are in dark places.
  • [Nocturnal Sight]: You can see clearly in low-light conditions, granting you night vision without the need for potions or external light sources.
  • [Sinister Aura]: Nearby mobs are frightened with your presence, and will run away from you. Even hostile mobs, except bosses, will not try and naturally harm Voidwalkers.

[ New Class: Rancher ]

Making the most of animals, Ranchers are able to gather many useful resources.

  • [More Births]: Animals bred when you are around have a chance to produce up to three babies.
  • [Scavenging]: You are able to sometimes receive more material from killing mobs.

[ Origin Adjustments ]

Avian

  • Optimized [Vegetarian] trait to make food items non-interactable in the first place instead.

Arachnid

  • Optimized [Carnivore] trait to make food items non-interactable in the first place instead.

Shulk

  • Increased gameplay impact value from "easy" to "medium".
  • Hunger status effect given by [Large Appetite] now expires immediately after getting full health.
  • Fixed an issue whereby the [Shulk Inventory] trait is not opening the inventory properly.

Enderian

  • Opimized [Teleportation] trait to follow vanilla ender pearl behavior and physics.

Phantom

The Phantom's unique abilities allowed players to traverse with ease in distant places and escape situations others may not able to. This change aims to add a limit to this ability in order to promote fairness.

  • Nerfed [Phantom Form] trait:
    • Added [Essence Drift], a trait that adds a traversal drawback to this trait
    • Added another cooldown bar to show this drawback
    • Reduced movement speed when travelling in phantomized form
  • Updated skin overlay when using this Origin.

Fox

  • Changed name from "Spirit Fox" to "Fox".

Slimecican

The Slimecican was a capable tank that was able to take damage and knock enemies away. However, I felt that it was much stronger than I expected and deserved a bit of change.

  • Adjusted [Fragmentation] trait:
    • Increased maximum player health by default as an effect of this trait
    • When the player's health is at 50% over the max health, they'll shrink in size
    • This trait will no longer prevent the player from dying but instead make the player adapt its stats depending on the health it has
    • Removed several damage resistance and mitigation
  • Updated skin overlay when using this Origin.
  • Fixed health glitch whereby this Origin causes the player to be invulnerable.

Inchling

  • Camera perspective is now more accurate.

Bee

  • Increased cooldown before the [Poisonous] trait can be used again from 1 second to 2 seconds.

Piglin

I realized that players find it difficult to trigger and therefore benefit from the Piglin's unique traits under conditions with no players nearby. Therefore, I decided to enhance its capabilities so it can adapt to any situation.

  • Buffed [Resilience] trait:
    • Changed name to [Tenacity]
    • Will now trigger upon killing other mobs as well instead of just players
    • Increased damage mitigation from 50% up to 90%
  • Increased base attack damage given by the [Boasting Firepower] trait from 2 to 4.

Starborne

The Starborne provided the players a great combo of mobility and long-range combat with its adaptive abilities. This change is to hopefully make the players focus more on the [Stress] trait mechanics.

  • Adjusted [Stress] trait:
    • Increased time to reduce [Stress] from perfoming [Meditate]
    • Rate at which [Stress] increases is now the same regardless of any situation
    • Cooldown of other skills are now decreased when the [Stress] is at 70% instead of 50%
    • Updated cooldown bar look to show the mark beyond the 70% threshold
  • Adjusted [Hyper Leap] trait:
    • Optimized the direction and accuracy of dashes
    • Has been simplified and can no longer be consecutively be triggered, but offers a fairly short cooldown before each use
    • Ability can no longer be triggered while the [Shooting Star] ability is in cooldown
  • Buffed [Shooting Star] trait:
    • Increased the number of projectiles that fires upon use
    • Changed damage type from `entity_explosion` to `magic`
    • Can now explode mid-air without targets but deals less damage
    • Ability can no longer be triggered while the [Hyper Leap] ability is in cooldown

[ Miscellaneous Changes & Bug Fixes ]

  • Added 1.20 support.
  • Added back proper multiplayer support.
  • Tweaked and revamped OriginsPE title.
  • Tweaked welcome screen layout and placement of changelogs and patch notes.
  • Tweaked Origins trait header description with ability icons on applicable traits that has a cooldown.
  • Tweaked GUI texts to be more short and concise.
  • Tweaked GUI texts tooltip's time before it disappears.
  • Tweaked particle count in order to optimize performance on low-end devices.
  • Tweaked cooldown bar animations and rendering.
  • Tweaked [Initialize] option to reset every setting and selected Origins and classes of all offline players as well.
  • Fixed some trait abilities not initializing properly upon re-joining the world.
  • Fixed Pillager and Vindicator with banners not triggering abilities.
  • Fixed frame drops due to cooldown bars as it has been optimized to resolve this.
  • Fixed cooldown bar's incorrect offsets depending on the situation (e.g., riding, when in water, and the non-desktop layout).
  • Fixed incorrect scaling of cooldown icons within the selection screen.
  • Fixed HUD effects clipping within the screen bounds by user-specified safezone options.
  • Fixed some texts in the GUI clipping through other elements.
  • Fixed uninentionally rendering the built-in close button as it was causing issues to the initialization of the player's selection.
  • Fixed an issue whereby the [Nether Inhabitant] trait does not properly teleport the player in the nether.
  • Fixed content log errors regarding Bees - the base vanilla behaviors has been updated.
  • Fixed content log errors regarding outdated smithing recipes.
  • Fixed unwanted sound effects playing from dummy entities.
  • Fixed some incorrect texts and typos.

[ Localization Information ]

  • If you want to properly translate the add-on to your native language, please send me a Tweet here.
Download links
Download v5.0.0 .MCADDON[mcaddon, 2.77 Mb]
Download .MCADDON
Download .ZIP
Supported versions
1.20.80
Tags
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16 comments
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  1. No avatar image Sp1der0Xb
    sweet berries* 😭
  2. No avatar image Sp1der0Xb
    There is a problem when you choose fox, because the sweet fences are not highlighted and cannot be traded with the villagers
  3. 292 profile avatar 292
    The blacksmith class has a problem
    When breaking most blocks and cherry block the breaking speed while using the axe or pickaxe is as fast as when I'm breaking it with bare hand
    Please fix it
  4. No avatar image Hant
    Best add-on update to 1.21 plis
  5. Problems with height Ichling Hey r4isen1920 can you fix the Ichling can you changes it camera height because when I play as Ichling I feel taller can you fix the camera
  6. Hey r4isen1920 can you fix the Ichling can you changes it camera height because when I play as Ichling I feel taller can you fix the camera
  7. Hi can you try make a animal Origins can you try that?
  8. Sabiour profile avatar Sabiour
    Is it compatible with other addons?
  9. the addon doesn't work in the newest version
  10. У меня не меняется угол обзора за маленького чела, когда это пофиксят?
  11. The download is corrupted except the link one but that's an old one!
  12. Oh and can you make it so that when your size gets changed then it changes your FOV and camera height?
  13. What exactly does Rogue do?
    1. It can't see your name tag if you Crouch they won't see your name tag right i did see go what rogue I think when you going invisible you hit player more damage?
  14. Thank you thank you thank you
  15. I loved this addon, but it hasn’t been updated since last year (August 14) and it doesn’t work properly anymore. I’ve had issues with not being able to get resignation papers and orbs of origins. Also, sometimes I spontaneously lose the item that pulls up the menu that lets you activate an ability. Because of this, I have been unable to play some of my older worlds with this addon because I am afraid of ruining it. Please fix this.
    🥺
    🙏