Does it work on consoles?
If you've encountered a bug, or have a suggestion for this addon, please go to the issues page to see if your bug or request has already been reported. If not, feel free to do so!
Speak another language? Help the addon become more localized by going to the addon's Crowdin page here.
This addon is under the GPLv3 license. This means that you:
Videos of the addon are also allowed, but you must link to this page, or the one in CurseForge for downloading. And remember. Plagiarism is still plagiarism.
The backbone of this addon's code is a heavily modified version of notbeer's GameTest API Wrapper.
And thanks to the original creator of the WorldEdit mod "sk89q" and EngineHub as a whole. They developed an excellent mod, and I'm just making a version of it work on bedrock. They're the real heroes. :)
It took time and effort to make this addon, so if you can, please support me by becoming a Patreon, or donating via PayPal! You can also join Discord or follow me on Twitter to be notified of any new additions to the addon.
Firstly, go to the download section link appropriate for your Minecraft version. You'll be going through Linkvertise, but it's fine! Just go through as instructed and a file called "WorldEdit.mcaddon" should be downloaded.
After downloading the addon, you open it with Minecraft, and it will be imported into your game.
Once there, choose a world you want to apply this addon to, and add the behaviour pack and resource pack together. The "Beta APIs" experiments must also be enabled.
And that's it! Your world is now ready for WorldEdit.
The version for third-party server is "WorldEdit.server.zip" and it contains the behaviour pack folder, resource pack folder, and the addon's "variables.json" file which is used to customize the addon's function. Installing the packs depends on the server, and it's method hosting, but "variables.json" must be placed in the server's "config/default" folder or "config/<module uuid>" folder, where the uuid is the addon's uuid defined in its behaviour pack manifest file.
Note: Aternos doesn't seem to accept json files, so you may need to use the normal mcaddon version of the addon with it.
To properly add this addon to an Aternos server, you first need to upload an already existing world with the required experimental features enabled. Do not upload a world with the addon already applied on it! You must then install the addon separately in the server's packs folder. Read more about how Aternos handles addons and experimental features here and here.
The app is currently for Windows only. The download link is in the page description, as well as documentation for running and using it.
Full Changelog: v0.8.1...v0.8.2