Does it work on consoles?
In theory, yes it should work fine on consoles, but it hasn't been tested on those devices.
There are four possible reasons why your addon may not be working.
- You didn't enable both "Holiday Creator Features" and "Beta APIs".
- You didn't apply both the behaviour pack and resource pack to your world.
- You are not playing on the right version of Minecraft. As of writing, the addon supports 1.19.70.
- The addon may be broken for you. You can try three things.
- Reload with /reload
- Restart Minecraft
- Redownload the addon
- Reinstall Minecraft
If the problem persists, you may come to the Discord for support, or report it as a bug here.
It should be compatible with any other addon you have in your world, but said compatibility is not guaranteed.
How Minecraft works, is that some blocks are just variations of a base block. Red wool for example is just a variation of the default white wool, and granite is just a variation of stone. To define these variations, you can use either data values (wool:1 = orange wool), or block states (stone_slabstone_slab_type=brick = brick slabs). For more information on using blocks in commands, go to this docs page.
That depends on the outcome you want.
- Use ;drawsel to toggle the visibility of the selection. The selection is still there, so you can still use your usual selection-based commands.
- Use ;desel to clear your selection (not the blocks inside. Use ;cut for that). As soon as you start making your selection it will once again be highlighted with particles, unless you used ;drawsel to disable it.
Nope! I developed this addon on my own.
I have a Discord server for this addon. You can go there, hangout, and ask away.
Contribution
Bug Reports and Feature Requests
If you've encountered a bug, or have a suggestion for this addon, please go to the issues page to see if your bug or request has already been reported. If not, feel free to do so!
Translations
Speak another language? Help the addon become more localized by going to the addon's Crowdin page here.
License
This addon is under the GPLv3 license. This means that you:
- CAN modify, copy and distribute this addon.
- CAN use it privately or for commercial use.
- CAN'T change the license of your modified version.
- CAN'T make the modified source code closed.
- HAVE TO indicate any changes in the modified version.
Videos of the addon are also allowed, but you must link to this page, or the one in CurseForge for downloading. And remember. Plagiarism is still plagiarism.
Special Thanks
The backbone of this addon's code is a heavily modified version of notbeer's GameTest API Wrapper.
And thanks to the original creator of the WorldEdit mod "sk89q" and EngineHub as a whole. They developed an excellent mod, and I'm just making a version of it work on bedrock. They're the real heroes. :)
Support
It took time and effort to make this addon, so if you can, please support me by becoming a Patreon, or donating via PayPal! You can also join Discord or follow me on Twitter to be notified of any new additions to the addon.
Installation
Firstly, go to the download section link appropriate for your Minecraft version. You'll be going through Linkvertise, but it's fine! Just go through as instructed and a file called "WorldEdit.mcaddon" should be downloaded.
Locally (and Realms)
After downloading the addon, you open it with Minecraft, and it will be imported into your game.
- Android users need to use a third-party file explorer such as CX File Explorer to open the file.
- iOS users should use Documents.
Once there, choose a world you want to apply this addon to, and add the behaviour pack and resource pack together. The "Beta APIs" experiments must also be enabled.
And that's it! Your world is now ready for WorldEdit.
Third Party Servers
The version for third-party server is "WorldEdit.server.zip" and it contains the behaviour pack folder, resource pack folder, and the addon's "variables.json" file which is used to customize the addon's function. Installing the packs depends on the server, and it's method hosting, but "variables.json" must be placed in the server's "config/default" folder or "config/<module uuid>" folder, where the uuid is the addon's uuid defined in its behaviour pack manifest file.
Aternos server
Note: Aternos doesn't seem to accept json files, so you may need to use the normal mcaddon version of the addon with it.
To properly add this addon to an Aternos server, you first need to upload an already existing world with the required experimental features enabled. Do not upload a world with the addon already applied on it! You must then install the addon separately in the server's packs folder. Read more about how Aternos handles addons and experimental features here and here.
WorldEdit App
The app is currently for Windows only. The download link is in the page description, as well as documentation for running and using it.
Updated on October 25ย (1.20.40)
- Added ;blockid command to read the ID of the block you are viewing
- Tools and most brushes are now persistent, meaning their configurations won't go away; even when leaving the world or reloading scripts
- #hand patterns once again work for items that use auxiliary data like andesite and coloured wool
- Selecting first selection points with block break no longer causes the block to lose special data
- Thanks to this, sneak+interact is now deprecated and will no longer work for first position selecting
- Known Issue: Some texts may not reflect these changes in Non-English translations.
- Fixed operations that cut entities also renaming players
- Fixed state patterns (eg: ;set ^[facing_direction=0])
Full Changelog: v0.8.1...v0.8.2