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Mel's Dynamic Lights

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Dynamic lighting from any glowing item. Features colored lights, offhand support, and more — Achievement-friendly.

Mel's Dynamic Lights

Light up the world around you — just hold a torch, lantern, or any glowing item,
and the light follows wherever you go.


Achievement-friendly

No experiments required


Dynamic Lighting

Light follows wherever you go.
Holding any light-emitting item will illuminate the area around you in real time,
with brightness that reflects each item's light level — a Lantern shines brighter than a Torch, just as you'd expect.

 

Dark screen with minimal HUD and hotbar visible




For a smoother and more satisfying experience,
brightness transitions gradually whenever you pick up or swap a glowing item.

 

Dark screen with item bar at the bottom.




Colored Lights

(Requires Vibrant Visuals)

Light color reflects the material of the item you're holding.

 

Player holds glowing redstone torch in hand




Offhand Mechanics

Double-sneak to move your held item into the offhand slot.

 

Player holding a glowing torch at night




Keyboard users can also set up a command macro using:   /mel:swap  

 

ALT Macro setup for dynamic lighting command

Binding it to "F" gives you the same feel as Java Edition's offhand swap
— note that Bedrock's macro system requires pressing    ALT + F    to trigger it.


Offhand-compatible items:

All Torch variants  ·  All Lantern variants  ·  Lava Bucket

Three glowing items torch, lantern, lava.

Tooltip Torch, double-sneak to swap hands


Swapping moves only 1 piece to your offhand,
keeping the rest in your mainhand for use.

 

Player holds torch with dynamic lighting at night

Items that Vanilla already supports in the offhand (Shield, Totem, Arrow, etc.) swap as a full stack as usual.


If your offhand already has an item, swapping will automatically return it to your inventory.

If your inventory is full and can't absorb it, you'll see a warning in your action bar instead.


Dropped Items & Entities

Thrown items emit light that follows them wherever they go.

 

Player holding glowing torch above a dark cave




Certain mobs glow as well:

Glow Squid  ·  Magma Cube  ·  Blaze  ·  Charged Creeper

 

Glowing sea creatures light up a dark cave.

Glowing items cast dynamic colored lights.

 

Glowing lights illuminate a dark forest path.

 

Colored particles glowing in a dark terrain


Projectiles & Explosives

Flaming arrows glow as they fly through the air — as do Fireballs, Wither Skulls, and other blazing projectiles.

 

Character holds glowing staff at night outdoors




Lit TNT and TNT Minecarts glow in the moments before detonating.

 

Dimly lit grassy terrain with glowing items




A Creeper flashes with light as it begins its explosion.

 

Dark forest scene with minimal dynamic lighting




Environmental Mechanics

Players and mobs emit light while on fire.

 

Player holding glowing item at night




Water-sensitive items — Torches and Campfires — extinguish automatically when fully submerged.

 

Character holding glowing item by water at night




Sea Pickles only glow while underwater, matching their real Vanilla behavior.

 

Player holds glowing item at night outdoors




Thank You

Thank you for downloading!
This project is actively maintained, and I always welcome your feedback, bug reports, and feature suggestions to make it even better.


Download links
Mel's Dynamic Lights v1.0.0
Supported versions
26.20 26.10
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