Wow, very impressive! I love the style of clouds and the method of storing them in the cubemap textures! How did you do the coloured lighting? Is it similar to Veka0's coloured lighting shader/addon using a custom deferred pipeline?
This looks super nice! Does this work on iOS(iPad) by any chance? Or do I need the Deferred Technical Preview for Shaders(Experimental pbr stuff)? Cheers! ; )