upd:
Copy link

System Dynamic Light Addon

Thumbnail: System Dynamic Light Addon Go to files

--- Compatible with any Addons || Realms!! || Action and Stuff ---

-This add-on does not disable achievements.-

-Not need any experimental games-

-DOES NOT USE PLAYER.JSON-

🌐 My Official Page

Bold yellow Actions Stuff text graphic

Now the addon can be used without issues alongside the Action and Stuff addon and any other addon with custom animations or textures that modify vanilla items.

Update V3.2.6

The System Dynamic Light book has two main sections: Settings, where you can change the addon configuration, and Information, where you can read a detailed explanation of each option. The Close button closes the menu.

Addon settings menu open in forest scene

1. Enable Dynamic Light

This is the main switch for the entire addon.

  • Enabled: Activates all dynamic lighting features.
  • Disabled: Disables dynamic lights, automatic offhand activation, and special offhand placement.

2. Offhand Light

Controls the light produced by supported items held in the offhand.

  • Enabled: A torch, lantern, or another supported item in the offhand produces light around the player.
  • Disabled: Items in the offhand do not produce dynamic light.

This only affects lighting. The item can still remain in the offhand.

3. Helmet Light

Controls the light produced by compatible lantern helmets.

  • Enabled: Compatible helmets produce level 15 light.
  • Disabled: The helmets can still be worn, but they do not produce light.

4. Preferred Light Source

Determines which player light source has priority when multiple sources are available at the same time, such as a helmet, an offhand torch, and a glowing item in the main hand.

  • Brightest Available: Uses the source with the highest light level.
  • Original Priority: Uses the following order: Helmet, Offhand, and Main Hand.
  • Prefer Helmet: Tries to use the helmet light first.
  • Prefer Offhand: Tries to use the offhand light first.
  • Prefer Main Hand: Tries to use the main-hand light first.

If the selected source is unavailable, the addon uses the brightest remaining source.

5. Placed Offhand Activation Method

Controls how a supported light item is automatically moved from the main hand to an empty offhand.

The player must be looking at the air for this feature to work.

  • Disabled: Disables automatic movement to the offhand.
  • Use Item: Use the supported light item while looking at the air.
  • Sneak + Use Item: Sneak and use the supported light item while looking at the air.

The offhand must be empty before the item can be moved.

6. Offhand Torch Placement

Controls how compatible light blocks are placed directly from the offhand.

  • Disabled: Disables special offhand placement.
  • Sneak + Hit: Sneak and hit a block to place the light on the selected side.

The space where the light will be placed must be empty.

7. Offhand Place Light Blocks

Determines which types of light blocks can use special offhand placement.

  • Torches Only: Only allows items containing torch in their identifier.
  • Torches and Lanterns: Allows torches and lanterns.
  • All Placeable Lights: Allows every supported light item that also has a valid block version.

Some items can produce dynamic light but cannot necessarily be placed as blocks.

8. Dropped Item Lights

Controls the light produced by supported items dropped on the ground.

  • Enabled: Supported dropped items produce dynamic light.
  • Disabled: Dropped items do not produce dynamic light.

For example, a dropped torch or lava bucket can illuminate the area where it lands.

9. Maximum Dropped Items Light

Determines how many dropped items can produce light at the same time in each dimension.

  • 10 Lights: Processes only the 10 supported dropped items closest to players.
  • 25 Lights: Processes the 25 closest items.
  • 50 Lights: Processes the 50 closest items.
  • Unlimited: Processes every supported dropped item.

Using Unlimited may affect performance when many items are on the ground.

10. Entity Lighting

Controls dynamic light produced by living entities.

  • Disabled: Entities do not produce light.
  • Burning Entities Only: Only entities that are currently on fire produce light.
  • Natural Glowing Mobs Only: Only mobs that naturally produce light are supported:
  • Blaze
  • Magma Cube
  • Glow Squid
  • All Supported Entities: Allows both burning entities and naturally glowing mobs to produce light.

11. Item Information

Controls the information added to the lore or description of supported light items.

  • Disabled: Removes all information added by System Dynamic Lights.
  • Light Level Only: Shows only the light level of the item.
  • Full Information: Shows the light level and instructions for using the item.

For example, it may show:

  • How many blocks the item illuminates.
  • Whether it can be used underwater.
  • How to move it to the offhand.

12. Dimension Settings

Determines the dimensions where dynamic lighting works.

  • Overworld Only: Works only in the Overworld.
  • Overworld + Nether: Works in the Overworld and the Nether.
  • Overworld + The End: Works in the Overworld and The End.
  • All Dimensions: Works in the Overworld, Nether, and The End.

Dynamic lighting, dropped item lights, helmet lights, and entity lights are disabled in dimensions that are not selected.

Torch off-hand Mechanics

Items in the offhand can be equipped by using them. Do not try to place them directly in the slot, as that will not work. Hold the item in your hand and use it without looking at a nearby block; this way it will automatically be placed in the offhand slot. If the item can also be placed on the ground, make sure not to look at a block when performing this mechanic.

All items that have the addon message in their lore can be equipped in the offhand. If the item does not have this message, it cannot be placed in the offhand.

Player holding a torch lighting up the night

Item tooltip showing dynamic lighting info

Character holding a glowing torch in inventory

--Miner Helmets--

Helmet variants with lanterns are available, providing a light level of 15 when worn and using the same durability as their regular counterparts. They can be enchanted and repaired using the game's standard materials. It is recommended that the helmet used in the crafting process does not have enchantments, to avoid losing them.

Five pixel art helmets with lights attached.

Crafting is simple: place the helmet of the material you want, add a torch and leather.

Crafting recipe for a glowing helmet

Player stands on grassy terrain in the rain.

Items light up on the ground

Mobs that are burning now emit light at night. All items that emit light will also be able to illuminate when dropped on the ground.

Mobs Lighting

Mobs such as the blaze, magma cube, and glow squid can light up in the dark.

Underwater lighting

Sea Pickle lighting was added, providing illumination with a total of 13 lighting blocks and the ability to illuminate underwater. This item can also be placed in the offhand and still provide underwater lighting.

Sea pickle lighting effect tooltip shown

Character holding a torch underwater.

-Function🔨

This addon allows illumination with various vanilla items. The addon adds lore to items showing how much light they emit and a personal brand with the addon's name.

Inventory of various light-emitting items.

Magma Cream tooltip with dynamic lighting info

Item tooltip Ochre Froglight lighting info

Item tooltip showing dynamic light sources

--Installation Guide--

Download the System Dynamic Light BP (behavior pack) and the System Dynamic Light RP (resource pack). Both files are required for the addon to work properly.

🎁 Support This Project with a Donation!

Your support helps us keep creating quality content. Every donation, no matter how small, helps cover development costs, improve resources, and keep things moving forward.
If you enjoy what we do and want to help us grow, consider making a donation. Thank you for your support!

Donate

Updated on August 9, 2026

  • Added translations to all languages for item descriptions, newly added items, and all information in the configuration book.
Changelog for July 28, 2026 / Old Update
  • Added a new configuration book with a redesigned menu.
  • Added a separate information section with detailed explanations for every setting.
  • Added a master option to enable or disable the entire dynamic lighting system.
  • Added dynamic lighting for supported items held in the offhand.
  • Added dynamic lighting for compatible lantern helmets.
  • Added dynamic lighting for supported items held in the main hand.
  • Added configurable light source priority:
    • Brightest Available
    • Original Priority
    • Prefer Helmet
    • Prefer Offhand
    • Prefer Main Hand
  • Added automatic movement of supported light items to an empty offhand.
  • Added multiple offhand activation methods:
    • Use Item
    • Sneak + Use Item
    • Disabled
  • Added special placement of light blocks directly from the offhand.
  • Added multiple offhand placement methods:
    • Sneak + Hit
    • Sneak + Interact
    • Disabled
  • Added configurable offhand placement categories:
    • Torches Only
    • Torches and Lanterns
    • All Placeable Lights
  • Added dynamic lighting for supported items dropped on the ground.
  • Added configurable limits for dropped item lights:
    • 10 Lights
    • 25 Lights
    • 50 Lights
    • Unlimited
  • Added dynamic lighting for burning entities.
  • Added dynamic lighting for naturally glowing mobs:
    • Blaze
    • Magma Cube
    • Glow Squid
  • Added multiple entity lighting modes:
    • Disabled
    • Burning Entities Only
    • Natural Glowing Mobs Only
    • All Supported Entities
  • Added configurable item information in the item description.
  • Added multiple item information modes:
    • Disabled
    • Light Level Only
    • Full Information
Changelog for April 7, 2026 / Old Update
  • Added conduit block to illuminate.
  • Added brewing stand to illuminate.
  • Lighting bug fixed when going up the stairs.
  • Fixed bug that did not allow candles of other colors to be added to the second hand.
  • Extra: Mining helmets and other non-vanilla extra content are now applied to the world through a separate file called System Dynamic Extra.
Changelog for September 16, 2025 / Old Update
  • Compatibility with Action and Stuff addon.
  • Added lore to items to allow placing them in the offhand.
  • Added mechanic to move light-emitting items to the offhand when used.
  • Fixed bug where torches would not stack.
Changelog for August 16 / Old Update
  • Added a dependency between the Behavior Pack (BP) and Resource Pack (RP).
  • Ensured the addon does not disable achievements.
Changelog for August 3 / Old Update
  • Flash bug arranged in having lighting items
  • Cad flicker bug arranged that you grab an item from the ground
  • Item lighting method was improved on the ground
  • The Addon's JS is better
Changelog for July 12 / Old Update
  • Compatible with current version
Changelog for June 13 / Old Update
  • Added fire mobs to glow in the dark.
  • Added lighting items to glow on the ground.
  • Added burning mobs to glow on the ground.
Changelog for April 03 / Old Update
  • Added the ability to switch hands when interacting with the item.
  • Added the ability to make the Sea Pickle glow both in and out of the water.
  • Added the ability to use the Sea Pickle in the second hand.
Changelog for November 05 / Old Update
  • Removed unnecessary transparent item.
Changelog for September 04 / Old Update
  • Fixed the lighting bug with some items with low lighting.
  • Fixed the bug when switching from one item to another.
  • Fixed the bug when removing the item from the hand.
Changelog for August 21 / Old Update
  • Compatibility with 1.21.20.
Changelog for August 01 / Old Update
  • Fixed bug with crafting vanilla items.
  • Fixed bug with lighting of new items with lighting.
  • Fixed bug with the amount of lighting of some items.
Changelog for July 29 / Old Update
  • Added light to the book of enchantment, fiery charge, dragon's breath and eye of ender.
  • Bug fixed due to which some items could not be used in crafting.
Changelog for July 02 / Old Update
  • Now Minecraft torches are automatically replaced by torches from my addon so that they can be placed in the second hand.
Changelog for June 20 / Old Update
  • Updated to support 1.21.
  • Added new items with dynamic lighting.
Changelog for May 26 / Old Update
  • Added new items with dynamic lighting.
  • Fixed some bugs.
Download links
-Download Link-
Supported versions
1.21.80 1.21.70 1.21.60 1.21.50 1.21.40 1.21.30 1.21.20 1.21.10 1.21.0 1.20.80 1.20.70 1.20.60 1.20.50 1.20.40 1.20.30 1.20.10 1.20.0 1.19.80 1.19.70 1.19.60 1.19.50 1.19.40 1.19.30 1.19.20 1.19.10 1.19.0
Tags
80 851
26 comments
Cancel
  1. No avatar image
    Abbas Hartanto Guest
    Good
  2. No avatar image
    Jammedpatch Guest
    Good
  3. AhZanMC profile avatar
    AhZanMC
    Interesting
  4. No avatar image
    ravenoir Guest
    it doesn't come along with action & stuff so the torch/flame animation is not displayed
  5. No avatar image
    mcpe Guest
    There's a bug where redstone torch don't count as redstone torches when trying to make repeater.
  6. SsTzRn profile avatar
    SsTzRn
    Thank you so much for having the download links immediately accessible. I've been redirected to so many other sites that I'm like 90% percent sure my ip address is on the darkweb
  7. Cuando la combinó con una textura de animacion del jugador la antorcha de mano izquierda se buguea en la mano derecha y agarró otro objeto se apaga eso lo puedes arreglar 😔
  8. Great addon! I love the lightning ambience! It's pretty subtle! May I use it in my horror addons? It fits pretty well lol! Cheers! ; )
  9. No avatar image
    guest adrian Guest
    I don't know if it's a bug but when I have the torch on my left or right hand I break other torches and break the door
  10. May I use this in a map if i give you credit and put a direct link to the MCPEDL or Modbay site?
  11. Does it still lights up when you drop it to the ground?