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FearCraft the Experiment [Inspired by Java] {Public Beta}

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Ever wanted to make your Minecraft fears become real? This addon adds some popular well known Monsters to your Minecraft world inspired by Java, but with an interesting twist exclusive to Bedrock!

Fearcraft the Experiment Addon for Bedrock [Inspired by Java]

👀

I have been slowly started reworking Fearcraft lately! It's a work in progress still!

BUT: You can already find an experimental version of the Fearcraft rework version on Modbay!

⚠️ Warning: This version might be buggy and change a lot each update! It's not guaranteed to work!
For people who like to be lab rats or scientists like me, come help me improve this new version of Fearcraft and report any bugs or share any tips for future improvements!👨🏼‍🔬

It's still the main/best version of Fearcraft lol! ; )

Entities in the Fearcraft the Experiment as of now:

  • The Man From the Fog with unique AI
  • The One Who Watches Reborn with a twist
  • The Cave Dweller Reimagined with unique AI
  • The Knocker with unique AI
  • The Shadow Figure
  • The new Goatman with unique AI
  • The King Dweller with unique AI
  • The Cartoon Cat Dweller with unique AI
  • Herobrine basic version(Can be expanded by overriding with Haunted by Herobrine Remake V3)
  • Null basic version

The entities spawn after a few days! You can hear them early tho!

Please don't ask about spawneggs, they come later lol!😝

This version differs a lot from the older one!☝️

Stay tuned for any updates!

Have a fantastic time!

Cheers!🥂 😎🤩👻👀🤗👍

Important: "Fearcraft the Experiment" is the new main version of the addon! You don't need the extra jumpscare pack anymore! Also Fearcraft the Experiment is best played individually, even though it's compatible with others, for the best experience! This is a Modpack containing most of my newer addons/mods! Using utility addons like dynamic light or vain miner etc is fine! I strongly recommend leaving other dweller addons out! For the intended experience!

Warning: The Legacy Fearcraft version is older and only works below Minecraft version 1.21.80! Fearcraft the Experiment however, works in the most recent Minecraft versions! Even preview lately lol!

Announcement including compromise about Credit confusion:

Let's first say sorry for not updating this page info in a very long time! It caused quite some confusion, unfortunately! I have a really hard time keeping track of the information, and sometimes I forget who's involved with it!

The Fearcraft Addon is strongly inspired by Java and uses some creations from developers from the Java platform! Because of the way I handle stress, I completely forgot about giving them credit for their hard and original work! I'm still not very familiar with all Java developers involved! I haven't played Java that much yet, lol! I respect the original creators of the entities and I don't have any bad intentions at all! I just liked to make something nice and familiar for Bedrock! Bedrock doesn't really have a big addon community yet! I only code the entities Bedrock AI! Some of my friends made Bedrock versions of the entities! Our Bedrock versions work different from Java! But we should at least have asked for permission! I'm sorry for that!

I'm really thankful to "everyone" who's involved with both the original Java mods and bedrock version of those mods! I will give credit to those I'm familiar with being involved in this!

If something isn't correct, feel free to ask me about it! I do my best to make this as fair as possible!

I prefer things to be positive and legit!

Credits

Fearcraft for Bedrock is highly inspired by the Java originals:

  • Thanks to Gargin, Swayle, Flame, Pixelcoder and all other great Java developers that made those amazing dwellers!
  • Thanks to Dinoking2021 for starting the Fearcraft addon and making the first legacy entitie models himself!
  • Thanks to Lucasgh for making the Weeping Angels models used in this addon!
  • Thanks to OldArcadeFun for making the Bedrock version of the Night Dweller!
  • Thanks to Mr Puff, Jack Dixon and Mopeygadog for creating the Bedrock versions of the models, textures, animations and sounds inspired by the Java originals!
  • Thanks to cpzlvslpz for the extra ambient sounds in the addon!
  • At last me (DolphinMasterMB) made the Bedrock version code for those cool monsters! But with a bit of a twist to make them interesting for Bedrock players!

The Fearcraft Addon for Bedrock in short

Fearcraft is an addon adding some interesting horrors to Minecraft Bedrock! Most of those horrors are inspired by popular Java mods! Fearcraft aims for an interesting and quite familiar horror experience on the Bedrock platform of Minecraft!

This addon is in public beta and will update very quickly fixing bugs and adding interesting new stuff! Fearcraft is a community driven project and most of the stuff happening is based on user requests and fun experiments! Making Minecraft addons is our hobby not our work lol! We prefer to have fun with our project and don't cause any trouble! We just like to make people scared of Minecraft lol! Just for fun!

I recommend playing this addon blindly and let it take you by surprise for the best experience possible! There are some examples and tutorials on this page for if you're scared of the unknown!

Please keep in mind this addon updates "almost" daily! Fixing bugs, doing improvements and adding interesting surprises!

Install and Update Tips

Please disable the addon from any worlds prior! Make sure to delete all older versions of the addon first! Then redownload and reinstall the addon after! Don't leave any older versions behind! Check both your Minecraft storage cache and older worlds resources and behaviors for older versions to delete, before attempting a new installation! Also, always toggle all experiments on in your world for the addon to function correctly! Happy playing! Cheers! ; )

This usually applies to all my addons!

Sightings within the Experiment (Spoiler alert):

Dark forest with glowing red monster eyes

Dark, eerie forest scene with game controls.

Glowing-eyed monster in a dark forest

Dark cave with eerie glowing eyes ahead

Dark cave with glowing monster eyes ahead.

Glowing-eyed monster lurks in dark tunnel

Nighttime village with player HUD visible.

Glowing monster eyes in dark forest scene.

Night scene with a mysterious white creature.

Cozy room with cassette player and armor.

Glowing masked figure near open chest at night

Glowing monster face in dark cave corridor

Tree with glowing eyes and sharp teeth at night

Player faces glowing-eyed monster at night

Dark cave scene with a lurking monster.

Dark survival game mod with monster encounter

Dark forest with eerie purple fog at night

Dark forest with glowing eyes at night

Dark forest with a monsters glowing red eyes

Player exploring a dark, spooky night scene

Dark forest scene with glowing monster eyes

Glowing monster near a wooden house at night

Nighttime village scene with monsters nearby

Please remember that this addon is still in active development! It's a privilege to try it early, but please be aware there might still be bugs! Please don't be upset and report those bugs to me! We will do our best to make something nice!

Cheers! ; )

Updated on October 3, 2025

  • Added two new Dwellers with unique AI being experimented on!
  • Some Dwellers are more desperate: they will persist in chasing when they feel like catching you (changes to scenarios where they gave up way too early).
  • Added the Goatman to the turn cycle correctly (previously accidentally excluded).
  • Some bugfixes and improvements.
  • Please help me confirm their behavior and have some mad fun with crazy entity AI!
Changelog for September 23, 2025 / Old Update
  • The cave dweller can learn to go to the surface later, when the player progresses.
  • Some entities/dwellers can learn to follow you into the Nether.
  • Random stalkers / jumpscares might occur when you least expect it.
  • Reduced the chance of random fog significantly.
  • Did some more bug fixes and optimization.
  • Please help me test this cool update!
Changelog for September 20, 2025 / Old Update
  • Big convenience update:
    • Massively improved the cycle system where Dwellers/entities take turns!
    • All surface dwellers now correctly take turns!
    • The Goatman got locked into the cycle too now!
  • Some exclusions:
    • The Cave Dweller is excluded in the cycle! He is independent!
    • Some entities/dwellers can affect the game in the background without being at turn dynamicly!
    • Some surface creatures at turn can sometimes randomly appear in caves too based on their behavior algorithms!
  • Things to know:
    • You start with a 1 day grace period (The cave dweller might spawn slightly earlier when in super deep caves early)!
    • You might hear sounds etc early (ambience)!
    • The Dwellers/Entities can still have their own progression/phases/states besides taking turns!
    • Fearcraft the Experiment is made with Vibrant Visuals in mind and might look different (slightly off) without!
  • For the future:
    • New Dwellers/Entities might join the Experiment unexpectedly at random times!
    • I'm still cooking!
    • Besides being very busy, the Experiment still evolves!
    • It's super fun!
  • Have a fantastic weekend! Cheers! ; )
Changelog for September 15, 2025 / Old Update
  • Updated the addon page to be more relevant!
  • Changed and added some information on the page to reflect the current experiment build.
  • Removed older screenshots and videos and added new gameplay screenshots from recent addon versions.
  • Have you spotted the new entity yet?
Changelog for September 14, 2025 / Old Update
  • Something highly experimental sneaked into the addon — an experimental entity is now present in the experiment build; its behavior is currently unknown and may be unstable.
  • The entity may appear in forest areas and behaves unpredictably; expect bugs and unexpected interactions.
  • Calling for brave testers: please seek out this entity, confirm its behavior, and report any findings or bugs to help improve the addon. Cheers! ; )
Changelog for August 24 / Old Update
  • Support for Minecraft version 1.21.100 and 1.21.101 was added some time ago lol (For Fearcraft the Experiment version only though)!
  • I still didn't have enough time to add more entities/dwellers! Sorry lol! But those will still come eventually though! Don't worry my friends!
Changelog for July 06 / Old Update
  • Added a work in progress experimental addon version for you to test called Fearcraft the Experiment! This test version will probably be the new Fearcraft for later Minecraft versions eventually!
  • Please help me test this version and report any bugs for future improvements!
  • Legacy Fearcraft is still available for use on older Minecraft versions!
Changelog for January 06 / Old Update
  • Finally fixed the issue with toggling the Cartoon Cat and Dweller King on or off!
  • Tested the addon: It still works on later MC versions!
  • Please don't mind bugs, its classed a classic addon!
Changelog for August 23 / Old Update
  • I updated the addon for Minecraft version 1.21.21 and later versions!
Changelog for March 16 / Old Update
  • I added the Dropbox link back! Let's hope it works! For my friend it did, lol!
Download links
FearCraft the Experiment Addon {Public Beta} [Dropbox]
FearCraft the Experiment Addon {Public Beta} [Mediafire]
Supported versions
1.21.100 1.21.90 1.21.80 1.21.70 1.21.60 1.21.50 1.21.40 1.21.30 1.21.20 1.21.10 1.21.0
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  1. theres one thing i wana know its an entity always spawn at day called crydolph its annoying it always spawn quickly can u delete it please and make the night dweller dissaper when the players gets killed by it
  2. Also having an issue with sleeping at night when clicking the bed I get teleported and it stays nighttime and will not change to day even with commands
  3. Hi! Love you’re mod just having an issue disabling the reindeer the command d8 doesn’t work to disable them and I have try using it through the nether star menu as well and nothing
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      The cursed night is one of the trials of this addon! The intention is to make survival both challenging and a bit scary! You could bypass this event by removing the "dream" or "dark" tag from any player using commands! Cheers! ; )
  4. Hello Mr dm, I couldn't sleep at night, and at night time didn't seem to go by. What happens, when I pause the game and press the always night button, it doesn't work, what happens do I have to beat the night boss?
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      The cursed night is one of the trials of this addon! The intention is to make survival both challenging and a bit scary! You could bypass this event by removing the "dream" or "dark" tag from any player using commands! Cheers! ; )
  5. Hello im from the Philippines also known as mattheo as a 13 year old boy. I love this mod but i want it on mcpedl because my Minecraft loader zip is not working. I really want to try this mod as soon as possible. I want this comment to be noticed. 10/10
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Thank you very much for your compliment Mattheo! The addon will eventually make its way to mcpedl too! But It's a bit difficult, because this addon(Public Beta) updates almost daily! Adding new stuff and bug fixes really fast! Its really hard to keep track lol! Cheers! ; )
  6. Ok I disabled Angels but for some reason Cave dweller does not spawn now. Only entity appearing is Man from the fog. Anyway it's fine for me. Also, what causes nights being infinite and also prevents us of sleeping?
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      The cursed night is one of the trials of this addon! The intention is to make survival both challenging and a bit scary! You could bypass this event by removing the "dream" or "dark" tag from any player using commands! Cheers!👻👀🤩😎👌🤔😅🤗👍😆😊😉
      1. Thanks! The thing is I have a realm with many players and I just want a normal survival experience with a touch of horror. Also, I have to ask... Why are some monster not appearing? When I try to summon them by commands they spawn but disappear in less than a second.
        1. DolphinMasterMB profile avatar
          DolphinMasterMB Author
          please know some monsters are considered bosses or trials, that's why those are pretty rare! Spawning them manually might not work due the rules and conditions of the monsters! I'm working on adding a shortcut including working spawneggs lol! Cheers!👻👀🤩😎🤗😁🤔😆👍😉
    2. lukas profile avatar
      lukas
      how did you disable angels i cant figure it out
  7. DolphinMasterMB profile avatar
    DolphinMasterMB Author
    If the Vanilla Minecraft monsters get on your nerves and you want to get rid of them! Perhaps to play with only custom entities, you could use: "/tag @a add begone"! Please make sure you are on todays secret update or newer for this cheat code to be available! Cheers! ; )
  8. DolphinMasterMB profile avatar
    DolphinMasterMB Author
    In Fearcraft you can disable every monster/entity individually to your preference by using this chat command: "/tag @a add d*"! The "*" can either be 1, 2 ,3 ,4, 5, 6, 7, 8, 9 and 10(For now! Until new entities while join)

    1: To disable the Cave Dweller,
    2: To disable the Eyes in the Darkness,
    3: To disable the Man from the Fog,
    4: To disable the Lurker,
    5: To disable the Weeping Angels,
    6: To disable the Goatman,
    7: To disable the The One Who Watches,
    8: To disable the Crydolph,
    9: To disable the Midnight Lurker,
    10: To disable the Night Dweller,

    By using this command, you prevent the selected entity from spawning completely until you remove those tags from all available players by using: "/tag @a remove d*"
  9. Hey dolphinmasterMB I have a question ¿ the old man from the fog can spawn now? Because i liked the old but no the new man from the fog
    1. Espero que si pueda aparecer


      Cheers🤑🤑🤑🤑
    2. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Both Fog dwellers are still available! One by default! The other more rare! Cheers! ; )
      1. Pero hay alguna manera de hacer que el viejo aparezca más seguido?

        ¡Salud! :)
        1. DolphinMasterMB profile avatar
          DolphinMasterMB Author
          You could use: "/tag @a add bypass" to make all dwellers spawn way more frequently! Then disable the entities you don't like individually with: "/tag @a add d*" (* = 1 to 10)! You could find the entity list here in the comments! Cheers! ; )
  10. Is there a version without the Angels? they are so annoying when playing survival.
    1. In Fearcraft you can disable every monster/entity individually to your preference by using this chat command: "/tag @a add d*"! The "*" can either be 1, 2 ,3 ,4 or 5(For now! Until new entities while join)

      1: To disable the Cave Dweller,
      2: To disable the Eyes in the Darkness,
      3: To disable the Man from the Fog,
      4: To disable the Lurker,
      5: To disable the Weeping Angels,

      By using this command, you prevent the selected entity from spawning completely until you remove those tags from all available players by using: "/tag @a remove d*"
      1. If you want to deactivate the angels write with commands /tag @a d5
        1. Ensyve profile avatar
          Ensyve
          Not working
  11. Hello again DolphinMasterMB, I tried several times to spawn Man from the fog, even using your commands, but he appears for milliseconds and disappears. Is this a bug?
    1. Quando eu tento spawnar ele (até algumas outras entidades) aparece "objeto invocado com Êxito" o que é isso?
  12. hey dolphinmasterMB I have a question, can the old fog man still appear? I prefer that design to the new one.

    PS: congratulations on the 3k subs!! I love your addon by the way
  13. The mod is amazing and scary I like it sm but how can I disable the eternal night? I disabled the lurker but the moon is just spinning in the sky all the time and I cannot sleep, pls explain how to fix it
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      Thank you very much! Maybe try: "/tag @a remove dream" and "/tag @a remove dark" to skip the cursed night trial! Cheers! ; )
  14. Please add the spawn eggs
    1. DolphinMasterMB profile avatar
      DolphinMasterMB Author
      In a later update I will lol! Cheers! ; )
  15. Az11099 profile avatar
    Az11099
    Hey ! I love your addon but wan the update got in I can't put it in Minecraft I don't know why pls fix the situation that I'm in