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(9)
SuperLlama88888
27 Dec 2023
0
Wow, very impressive! I love the style of clouds and the method of storing them in the cubemap textures!
How did you do the coloured lighting? Is it similar to Veka0's coloured lighting shader/addon using a custom deferred pipeline?
SuperLlama88888
24 Sep 2023
1
Wow, this is amazing! Very smart way of doing it!
SuperLlama88888
16 Sep 2023
0
Whoah!!! Very cool!
SuperLlama88888
5 Aug 2023
0
It would be easier to be positive about this pack if it didn't falsely market itself as a "shader", obscuring real shader developers' efforts and works.
SuperLlama88888
5 Aug 2023
0
Shaders have existed for a while now, but require unconventional methods to install them. It's false advertising to market your resource pack as a "shader" where it does not change the shaders!
The new shaders (.material.bin) files can be installed by replacing the internal files, but new methods include putting them inside a .mcpack and using a modified client to load them at runtime. Therefore, it's wrong to call your shader-less pack a "shader" when it isn't.
SuperLlama88888
3 Aug 2023
3
Wow, amazing!
SuperLlama88888
13 Jul 2023
1
Oh I am totally using this! I was also looking into using attachables to make easy 3D totems with player skins and this is a perfect use of it!
P.S. What are those alternate geometry files...
SuperLlama88888
3 Jun 2023
0
You can now use BetterRenderDragon to import these shaders!
SuperLlama88888
3 Jun 2023
2
For ZIP files, you can just rename it to a MCPACK file then import normally. Press F2, then get rid of the ".zip" and replace it with ".mcpack"