SuperLlama88888 profile avatarSuperLlama88888
This doesn't improve FPS, all it does is add fog very close, but far away chunks are still rendered.
SuperLlama88888 profile avatarSuperLlama88888
This gets 5/72 on VirusTotal, I'm a little concerned for a tool that should only work on reading/writing files...
SuperLlama88888 profile avatarSuperLlama88888
I just tried this out. This is amazing! And all done with JSON UI! It doesn't remove character creator skins!
This is the first pack I've seen that doesn't modify player.entity.json to achieve a chunk border HUD!
My only issue is that east is up and north is left, I think north should be up and east should be right. It's that way with locator maps so it's a bit confusing currently.
SuperLlama88888 profile avatarSuperLlama88888
I recognise lots of these from Bedrock Tweaks, did you get them from there?
SuperLlama88888 profile avatarSuperLlama88888
This is gonna look great in my trading hall...
SuperLlama88888 profile avatarSuperLlama88888
Best durability viewer resource pack ever!! Love it!!!!
SuperLlama88888 profile avatarSuperLlama88888
Out of curiosity - did you use McbeEringi's font resource pack creator? If not I think you should try it out!
SuperLlama88888 profile avatarSuperLlama88888
Wow, very impressive! I love the style of clouds and the method of storing them in the cubemap textures!
How did you do the coloured lighting? Is it similar to Veka0's coloured lighting shader/addon using a custom deferred pipeline?
SuperLlama88888 profile avatarSuperLlama88888
Wow, this is amazing! Very smart way of doing it!
SuperLlama88888 profile avatarSuperLlama88888
Whoah!!! Very cool!
SuperLlama88888 profile avatarSuperLlama88888
Shaders have existed for a while now, but require unconventional methods to install them. It's false advertising to market your resource pack as a "shader" where it does not change the shaders!
The new shaders (.material.bin) files can be installed by replacing the internal files, but new methods include putting them inside a .mcpack and using a modified client to load them at runtime. Therefore, it's wrong to call your shader-less pack a "shader" when it isn't.
SuperLlama88888 profile avatarSuperLlama88888
Oh I am totally using this! I was also looking into using attachables to make easy 3D totems with player skins and this is a perfect use of it!
P.S. What are those alternate geometry files...